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(+2)

Someone forgot to tell theotheoderich that its a game-jam development for only a few months development and not "the game of the decade" game-jam.
Despite the fact of the time limitation, theotheoderich still managed to pack a lot of depth in this game, including a multiplayer mode, thus exceeding all expectations and bringing a new level of commitment to game jam development.

The game plays and feels like a commercial game and even offers more than the games it was influenced by (Colonization/Civilization), as the game stands on its own with clean visually appealing sprites and a 4-player multiplayer mode.
Controls are great, and using keyboard can speed up navigation and popups.

The game has a learning curve, but for those who are familiar with Colonization can quickly pick up the pace. As for the rest of us, discovering the game controls/mechanics is also a fun task/game on its own.

The Amiga community received a new gem with this title! Keep up the great work!


Suggestions for future: 
Commercial boxed version!
Add more in-game music themes
(+1)

Thank you very much for the nice words.
Originally I just wanted to create a simple trading game with continents, cities and ships for my 11 year old son and me.....
I hope to have most of the core game elements in place in a few more months.
Thanks again for this comment, I really was happy about it.

Awesome! I will be checking for updates!
I also hope we can see some multiplayer action on stream some-time!