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(+1)

Very impressive art for the time frame. The combo system was cool, but I didn't really see any reason to ever use a light attack, since heavy attacks just seemed better. The enemies also stayed stunned for a long time, which really encouraged me to run in and hit as many people as I could to stop them from attacking back.

Other than that though, a pretty solid entry.

Thanks for playing! The heavy attack is slower and has a longer cooldown but I may need to increase those durations. I wanted players to constantly attack rather than hit and run so the long stun time was intended.