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Yes! This is part of the idea behind the “Dice-Type Swap” variant, though having the extra difficulty of determining which die is which piece for which player might make it more of an obstacle than an aid…

Hmm, perhaps instead, a kid could roll “with advantage” (roll twice and take the higher value)? Something I’ll have to test!


Ah, yeah that would do it - roll with advantage.

Or maybe when they get attacked, they can re-roll the die to block it, and if they roll high enough to block the attack the other player has to do something else.