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(+1)

-300Mb zipped sets up high expectations, but I know you can deliver
-when alt-tabbing, minimize the window
-let me press Esc in the menus to go back
-the menu blur at 1280x720 windowed does not stretch across the whole screen
-let me acess the controls options from the game pause menu 
-I'd expect mouse sensitivity to be under "input"
-there's a noticeable jumpt sound effect delay
-I'd expect the spike shards to also contract/expand as they look like the same material
-dropped the bomb down, have kms, not good design
-dropping instead of throwing bombs is odd and inconsistent with other orbs
-takes ages for the bombs to explode -- nvm they're detonated
-too few checkpoints
-BUG: clicked on a note next to the bomb door, walked through the portal, now my mouse is locked in note-mode
-quicksaving would be nice
-plank puzzle was cool
-showing the bomb explosion range would be useful (self bombing is not even necessary in the first place -- at least it wasn't relevant in your puzzles)
-drop the cube off the cliff + read a note, same bug as above
-standing on the button vibrates
-somehow managed to get one of the buttons stuck pressed without the cube 
-the cube carrying is not a fun mechanics and reminds of the tedious Portal sections
-Surprisingly, managed to finish it this time

I love the game, but the arbitrary deaths and no checkpoints bring the enjoyment down significantly.

Thanks for the feedback and for finding these bugs, I  will fix them asap.

The reason you can't throw bombs are because they are used in physics puzzles later into the game.

I will write some lore about why you can't throw them. 

There is also a reason why they kill you because that will be a thing in later levels as well.

I might make a checkpoint system, most levels are small so if you die you wouldn't lose too much time.