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Thank you very much for your feedback.

On your 1200, does it always crash in the same place? How far does it get before a crash? I’m wondering if it’s crashing during loading operations. If you’re 1200 a 68020 or has ut been expanded?

I’ve tested the game on a 1200 with Kickstarter 3.2 and a TF 1230 and developed it using WinUAE.

I’m not familiar with next gen Amigas, so I’m not equipped to do a proper evaluation.

I haven’t tried Amiga Forever to emulate the game, but I believe they use an old version of WinUAE, so I wonder if that’s related to the mouse capturing issue.

Good morning mate, it's a pleasure to help. 

Please don't bother with the next-gen part: I tested on AOS4 just for the sake of it, but your game deserves to be played on original hardware (if available) as it was meant to be. 

Secondly, on my A1200 it crashes at different stages: sometimes after selecting a new game, others after navigating a few locations. It also crashed after the splash screen once, but I don't think there's anything wrong with the code itself. My A1200 is a stock unit (68020), the only expansion being an A1208 V3 8MB FastRAM board by Amigastore.eu. That expansion has been giving me trouble almost since the start, but again, it might be because the A1200 wasn't used for a long time and, even though recently recapped, it needs some polishing against the oxide. Time permitting, I'll try to run the game without it and see how it goes. 

Finally, you may be right about the outdated WinUAE version of Amigaforever. I'll try WinUAE if I can, but I'd rather enjoy the experience of the real thing :-).

PS: did you get the TF1230 from Amigastore? I am considering buying one, but I first need to confirm there's nothing wrong with my A1200's motherboard.

PPS: whenever you have time, I'd like to know more about the developing process of NeonNoir. I coded two games for high-end Amigas ("The Secret of Middle City" and "CyberSphere"), but I'd really love to finally develop something for the classics. 

Cheers

Gianluca

As I promised, I tested the game without the 8MB Fast RAM expansion board but with no luck; it does not load.

I tried running the game on an emulated stock 020 with only 8MB of Fast RAM and the game reported free 3~4MB free Fast RAM during the largest load. The game also pretty much chews through the majority of the 2MB of Chip RAM, if that helps.

Thanks a lot for the info. It keeps crashing on my real machine, but the hardware itself is under investigation for possible video chip problems. I'll let you know.

Thanks for testing that. I need to test the game on an 020, as I just realized my emulator is set to to 040 and my real Amiga is 030. Some fast ram is definitely needed too. Once I figure that out, I’ll update the system requirements.

I got the TF1230 at the same time I got my Amiga from retropassion.co.uk. They did an amazing job and I love the machine.

I’ve also posted a “making of” for NEONnoir that you can find here

PS: I checked out The Secret of Middle City and CyberSphere, congrats on the boxed release! I’ll definitely be checking those two game out :)

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Thank you for your interest in my games. I don't know if boxes are still around, but I can manage to at least send you a download link. Sadly, "The Secret of Middle City" should be re-dubbed "The Curse of Middle City"; it is all reported here.

I’m so sorry the loss of your friend. I’m happy you found each other and created something together you’re both proud of.

Thank you very much. It is really appreciated.