Thanks, Andrew. I really appreciate it. Please stay tuned for more.
Gianluca Girelli
Creator of
Recent community posts
I had the pleasure, and the honor, to read these pages years ago. Despite being a coder myself, I found Simone's way of explaining things entertaining and compelling, and I actually backed up some of the online articles I was writing at the time with excerpts from this book.
This is a highly recommended reading for everyone.
I played the game and I liked it, although I needed to use the walkthrough towards the end since I couldn't figure out how to use the inventory. It was the first time I encountered a game where items are automatically put, retrieved, and somewhat combined without direct interaction. Once you get used to it, it works out well, although I had struggled with the word play since I'm not a native speaker.
I just finished to play this game. What a blast! The environment, NPCs and puzzles reminded me of those great games of the past. Also, despite being developed for a comp (were games are often rather short in nature) this one is a full-fledged product that will keep you entertained for quite a while. Well done!
Well, Shadow of the Colossus was a hell of a game, or "Kami game" ("神ゲーム": god game, amazing game) as the Japanese would say, so I am really glad you liked mine. I will work on a post-jam release to fix some typos and stuff but, at present, I still don't know if I will expand this concept. I really hope so, and if I do I'll surely get in touch.
Very interesting concept. I like it!
As for the book, which I read many moons ago, maybe the technological changes were unpredicted because the book was not actually about the future. The foreword to the book stated that, although published in 1949, it had been written in 1948. In other words, by switching the last two digits of the date, Orwell wanted to say that that foreseen future was, at least for the most part, actually already present. This idea gave me the shivers ...
I went for a quick run yesterday night, playing the game on a real A1200. It feels nice and fresh, one of those products where everything screams late 80ies, with pixels, colors, and exploration. There is a fairly big map to explore, people to meet, and puzzles to solve. I need to get back to it a.s.a.p..
Dude, this is mindblowing! I have the same "troubles" with art: I can draw and somewhat use colors, but not as professional as I would like for my games, even though I just make them for fun. Furthermore, it is a very time-consuming process. I would have never considered using an AI to generate what I need. Brilliant!









