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Great fun!
Loved the look, and really appreciated the fact that everything from your movement down to the credits scroll stuck to the 8x8 pixel grid.   I actually made the controls a bit jumpy but that was no big deal once I got used to it.

Difficulty seemed punishing at first, but for each level, after a few tries I figured out what my strategy should be and was able to clear it soon enough.   Also by the end I'd gotten good enough that I was able to beat the final level (which was a really fun surprise btw) on my 2nd try.


My only knock would be that the spikes didn't stand out quite as much as I needed them too.  More than once, I walked right into one because my brain had tuned it out as being just a background item.  Not sure the best fix for this, could be recolor or fill in the spikes so they look more prominent on screen, or maybe give them a small animation.  Or maybe I should just have my eyes checked!  ;)

(+1)

Hey thanks for playing!

The final level wasn't meant to be hard at all, initially it was just to run to the end but I added that little jump in the middle where the bee is back and forth just to throw ya off a bit. :P

As for the spikes. I didn't really want to edit the assets at all, as that's the key thing for this jam. So I left them like that. The only major edit to assets was the UI which I changed the  color of to match the game tiles/sprites for consistency. But yes in terms of gameplay I probably should have changed them, haha.