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It’s incredible to imagine two people got all this done, especially with all the music, in just two weeks. I handled just music on this jam and barely managed to get a soundtrack of two tracks and two fanfares done, so I can’t help but praise your work ethic.

The balance meter is an interesting idea - it comes across to me that you intended it to be a fair, forgiving way of handling failure in rhythm games, but I’ve seen other people perceiving it as an overwhelming additional element to simultaneously juggle alongside the rhythm gameplay.

Unlike some other games I’ve seen this jam, I am a little skeptical about whether this game concept could be increased in scope and scale. The concept of “keep getting good at the gameplay loop to add additional game time!” as seen with things like endless modes in puzzle games or E-102 Gamma’s gameplay in Sonic Adventure is solid in theory, but I think it’s hampered in this case by the fact that the songs are of fixed length - no amount of increased skill will make them take up less of your finite time, even if the reward money compensates for that. In my personal experience, it makes me feel like how much time I have left is out of my control, regardless of the ability to buy extra time.

I’m definitely glad to see this game exists in the state it’s in, though. It’s an excellent exploration of a bunch of ideas that feels really authentically PS1 in spirit. I admire the soundtrack’s bolder approach to messing with sound compared to what I’m normally used to. I’d love to see a download of it!

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Thank you! We had a lot of fun developing this, I made all the music during commutes whilst juggling the art assets at night. I really enjoyed making the shorter, bouncier tracks as I'm so used to working with incredibly dense music artistically w my band and solo music.

We really appreciate the feedback regarding the gameplay loop! We originally wanted to make the goal of collecting every type of friend possible but couldn't balance it all during the jam period, so instead focus was put on collecting as many as possible with a simple timer upgrade to increase the odds. However, we want the game to really reward the player for performing well! and so for the future we have plans in the works to improve this.

Also have plans to ease players/tutorialise a bit more for those less accustomed to rhythm games and some other QoL things. We plan to address much of these things in a future update :)

Also I'll definitely post the OST somewhere at some point!

(+1)

That sounds great! I know I might have sounded a bit more critical than I actually meant in my first comment, but I’m genuinely looking forward to the update and the soundtrack release.