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I kept walking horizontally and was ready to say "ok, that's the game" till I found out the forest and the actual play :)) That's a very ingenious concept to use sounds to localize enemies. I didn't pay attention while playing, but have you also done the 3D audio thing?

(+1)

Thanks for playing! I probably wouldn't call it 3d audio since I have trouble implementing sound algorithm that can help determine if something is ahead or behind the player character. But yeah that was the goal which might be too ambitious for the GBA.

Still that's a great initiative. As the one who knows little about sounds on the GBA, you have my honest congratulations!