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(+1)

Nice game! I think it looks great and it's cool seeing what the director is going to do next. The controls were not immediately intuitive; despite reading the description I started clicking the browns squares right away which didn't work. I think what would lift this concept to the next level is if you actually had to solve a minesweeper level while you played it, so where you could only build towers on randomly placed "bombs". But maybe that would make the TD part too difficult? Anyway, it's a cool concept and nicely executed.

(+1)

I did it this way because I wanted you to have some choice in where your towers go. If you could only place on bombs, there's only one solution. Then the strategy would be in which order you place towers and which towers you placed where. Which is an interesting proposition, but I decided to explore being more free in where to place towers. In my head, I thought that you would have more freedom, but when I got it implemented, it doesn't give you very much more freedom so it's mostly negligible. I also thought the way a minesweeper game unfolds is you get a large contiguous region of blank tiles where there are no mines and the whole map is usually connected. I thought that would be antithetical to the Isolation theme. Not that my version really does much better, but this is what I thought early on when I decided what route to take. I thought with a system with no set bombs, you could safely click anywhere to open up a new section to build around. But I didn't get that to work so you don't see that phenomenon in game.