Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

You really did a good job at creating a tense atmosphere in the game. I think the sharper sound is played when she is close, right? That would make sense, to alert you about her closeness. Gave me a couple of jump scares lol! I didn't notice any clues, just had to wander about in circles, opening every drawer, which seemed like poor game design, and cut my fun down... My game used to be like that too, until day 5, when I realized there weren't enough logical clues, and luckily my friends game me valuable feedback. That's very important before you launch something! Also like that you tried pbr materials, that desk reflection is bichin! Good luck making games like this in the future!! Check out mine when you have the time: https://greenworks.itch.io/love-light

(+1)
I think the sharper sound is played when she is close, right?

Yes

just had to wander about in circles, opening every drawer

I had to cut down a lot on many aspects because of how much time 3d-modelling took. Opening every drawer is the intended way of playing this version and keys are spawned at different locations every time.

Can you build your game for Mac? WebGL lags on my MacBook even on "low" quality settings.

If your intention was to make the player run around searching for random keys, you succeeded in delivering a very claustrophobic and paranoic feeling :D love it, even though I was scared sometimes! I did build my game for mac, and then realized it has to be approved by the mac store?? Or is that folder enough, which unity builds?

(+1)

That folder which Unity builds is enough. It doesn't need to be approved for mac store (unless you publish to mac store).

Yuhuuu! Thanks for the tip! :D I'm uploading it now. Check back soon.