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It's nighttime where I live and I get scared super easily by games (not movies and stuff though, I think because they aren't interactive). I only got to the third or fourth room before the anticipation of a jump scare just got too much for me, but I'm going to leave my thoughts so far and maybe come back and finish it in the daylight:

  • The main menu is too hard to see. It looks great and it really sells the tone of the game, but I couldn't see what options were on the sides until I turned my monitor's brightness to the max.
  • The wheelchair is SUCH A SMART DESIGN CHOICE. Being mobile, but only somewhat, and with stilted movement that most people aren't used to really feeds into the "absence of action" that lots of horror games rely on. You did a great job making the movement really feel like a wheelchair, too. Excellent work!
  • I'm really happy that you get hints on the monitors after a number of guesses, with it eventually giving you the answer. I almost got stuck on one or two riddles, so this helped me be able to continue
  • I like how the paintings and captions will sometimes change!
  • Why does the building shudder sometimes THAT'S SO CREEPY

I'm always fascinated with game jam horror games because the tone, atmosphere, and gameplay have to be juuust right for it all to work with such a short amount of development time. It's safe to say that you really nailed it!

(+1)

Game Jams can be very tricky indeed, especially when working on 3d games. Overal happy with the outcome for a four day project. Thank you very much for the detailed feedback!