Never too late! Thank you for the video.
ByteHyve
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Really appreciate the feedback! I agree that the game is repetitive with multiple playthroughs. Unfortunately, I couldn't add much more as it was made within 72 hours for the LD gamejam.
I'm currently working on another project. When that is completed, I plan on creating a larger scaled horror game very much like this one. (small confined location, unique story, choice making, multiple endings)
Thats really unfortunate. I did use the HD render pipeline in Unity for some more graphics options to achieve the `time reversal` effect, and several others. However, I did not have the time and capabilities to test the game on other devices as it did run fine on my personal pc. Thanks for the feedback though. Will add some graphics/video options in future (gpu demanding) projects!
Haha very glad you liked the regular gameplay though. I will change the horror a bit for the full game and make it a bit more of a gradual change. Furthermore, I was planning on adding a non-horror playthrough with various challenges after one finishes the game. If you have any suggestions, I would be glad to hear them.
Thats really unfortunate as I haven't heard of any game breaking bugs yet. There is a door in the second level that is locked untill all `silo's` are destroyed. When entering the new area the game should reset after a couple error messages appear in the bottom left. Did you get to the area behind the locked door?
You are completely right, it is actually pretty hard to pull off horror that genually creeps out the player while also be fun. To be honest I didn't expect the support I got for this demo as it was just a game-jam submission, so I'm really appreciative of everyone who checked it out.
I currently plan on releasing the game on steam and itch.io, but I will edit this page and link the full release here when it is ready for it. Unfortunately this will take some time (at least a couple of months). I currently have made a lot of progress in the past month where most of the main mechanics are almost finished, apart from the horror elements. Now I'm focussing on the level design which takes a lot of time.
I currently plan on focussing more on psychological horror effects instead of the "ghost/monster" shooting type horror. However I do like adding some stages where the ghosts still appear. As you state, the current aim mechanic does go very good with a facegrabbing type ghost. If I can figure out a good way of implementing this, I'm very positive this would be fun yes!




