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Nice atmospherics.  I felt a little hampered by the two layers of separation for the controls.  Throw bone, wait, single swipe.  Lots of waiting there.  I realized it's not supposed to be fast paced but I still feel like there's a line between slow-paced and sluggish that one can reach.  Still a good entry.

Thanks for the feedback! We considered giving the player something to do while the bone was being retrieved but we couldn't settle on something that would work with the atmosphere and story we came up with. The catching mechanic was meant to inject some action into the game but I can see how that could make the wait more noticable.