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For what it's worth, I played with procedural 3D myself, just a little, with some help from the three.js library, which has convenient functions for putting geometric primitives in a scene. What I didn't have was a suitable game idea, and without a drive, the whole thing fizzled. You can see a live version in the original blog post. Sorry for the lack of comments, but nobody seemed interested at the time, so I didn't ellaborate.

You know, even though you were disappointed with it, I liked it. The whole procedural 3D maze thing was interesting to me. Good work! :D

Thank you, that's very kind! One of these days I might just have to do a more complete demo based on the same concept. Hopefully even with actual 3D gameplay, but that's trickier to devise, especially if turn-based. So, no promises.