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Thanks for that.  It's either cos i went over 4 mb, or because the save game changed, or perhaps both :) I'll try to fix this with the next release. I don't think it'll quite work on real hardware just yet, so don't worry about that. Just some remaining z80 / 68000 contention to fix.

No problem.  In terms of real hardware, I played beta 3 on my Analogue Mega for about 30 minutes last night with no problems.  MegaSD menus worked as well.

Oh, that's really interesting, thanks! Beta 5 should hopefully work on Kega etc. (I had similar problems running on Mame)

My pleasure.  I'll test release client 1 on hardware today.  Loving the dedication to the project!

Thanks. I've just bought myself a Genesis! :) (won't be here for a while though)

Awesome.  I think you'll enjoy the sound difference between real hardware and emulators.  There is a sound bleed or "roll-off" that makes the HW experience pretty unique.  Genesis models 1 and 2 have distinct sound profiles from one another.

I made some commercial Genesis games in the 90s, I do seem to remember the sound being different! (but I've not seen a real Genesis in the flesh since then)

Oh, I should have assumed you worked on original hw.  Feeling silly now.  Any games I might have heard of?

First release was Arch Rivals (sorry, I have excuses! ;) ) - a few unreleased games, like Wacky Races, Dragons's Lair, and also part of Waterworld

A few months ago I was diving into unreleased prototypes and I played a bit of both games.  On Waterworld, someone released a rom hack: https://www.romhacking.net/hacks/6644/.  Wacky Races and I go WAY back, and I believe that you captured the look and feel of the cartoon.  The music is awesome too.  It seemed so close to finished, and way better than most cart racers.  How close was it to it's final form?