Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello YellowAfterLife,

I confirm this is now working out of the box, thanks !

2 issues remain though,
-The ARM-64 build is still not working on M1 (it says the package is damaged)
-The "Run" function is also still not working, it compiles, it starts the game, but no window/game appears

Thanks!

The first one will remain a mystery for someone with an M1 Mac to uncover.

If there are errors in the console for the second thing, I can try doing something.

Hello, there’s no error in the console, everything goes fine till the running command
Running /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2022.9.1.66/mac/YoYo Runner.app -game /var/folders/yd/4f_7n35x58j5gwl1qdl_nbl80000gn/GameMakerStudio2/GMS2TEMP/ActionRogueLite_F4875074/ActionRogueLite.ios...
Nothing happens at that point, I’ve checked the folders, they are correct and they exists.

To compare here’s the command executed by GMS2 directly
-game /tmp/GameMakerStudio2/GMS2TEMP/ActionRogueLite_34FAE482_VM/game.ios (I’ve removed the debug log parameter)

About the ARM64 build... If I find time I'll try to dig into it.


Thanks