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A member registered Jun 06, 2020

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Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) )

I would like to share my experience with the beta version on macOS (the normal version, not the ARM-64 that is not working at all on M1 as already raised in a different topic).

So the normal beta version was stuck at "Starting up...", using the dev tools I could find that app.js and app-starter.js were not found, so if you have the same issue the fix is simply:

-Right click on GMEdit -> Show Package contents
-go to Contents/Resources/app/resources/app -> copy app-starter.js and app.js
- paste them in Contents/Resources/app

And voilà, GMEdit beta on Mac should now start.

I don’t understand that resources/app/resources/app path, that looks strange, there’s maybe an issue with the packaging...