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(Edited 4 times)

I hope it's okay to comment here instead of on the submission.

I absolutely love this game and would definitely play the complete game (or help out with it if you're looking for co-conspirators, but it seems like you've got it covered and I don't have much of an artistic or musical talent anyhow). I liked the little touches, like Aika being able to climb over tables and changing someone's equipped outfit actually changing their outfit. Also, this is one of the most different-and-interesting RPG maker games I've played in a long while. It reminds me of Disgaea and Strawberry Panic, which are... two things I did not expect to see combined, but like both of; and I like the setting and characters here too. It actually does feel like a yuri anime.

With that said, oh wow, that difficulty. Pirats and catfish can defeat Aika and Shizuka (respectively) in one hit during their first appearances, and it's not like I'm under-leveled because this is the only level I can be at this point. There is no room for error.

While playing through once, I noticed a lot of minor (mostly non-game-breaking) issues that should mostly be easily fixed. Actually, you may have found some of them already, but here goes:

  • During the scripted nurse office visit, Aika is invisible.
  • During the pre-baths scene, Shizuka is invisible.
  • During the pre-battle scene at the underground lake, Shizuka is invisible.
  • The freezer one too actually.
  • You can cancel out of the underground lake visit (or I think just not talk to the teleporter?), leaving you at the hub area but unable to see anything except menus (black screen).
  • Catfish at the baths wield pirat claws.
  • Replaying a level locks all later levels, meaning you can never advance the story, only replay the earlier levels over and over. This can be really bad if you save over your last save before you notice what happened.
  • The pirat cosplay crafting recipe requires a swimsuit, not a pirat bikini as specified.
  • Aika fails to get a bento and ends up with toast, instead - but the item you get is a bento, and both are available in the shop after the kitchen visit.
  • Is Aika supposed to have Blood Harvester? I wouldn't have cleared the kitchens without it and I can't even imagine trying to clear the baths with the rusty kama, but it makes her basically invincible after she hits level 3-4 since every hit will steal more health than her maximum.
  • The cheerful slice of life music keeps playing during the freezer battle. Actually, maybe that was deliberate?

Chapter 2 Edit: All of these bugs are fixed now.

Suggestions:

  • I think the difficulty might be a little too hard for right at the start of the game. Though it does help to make the early battles interesting, I was expecting a tutorial, not a pirat walking past and one-shotting Aika. It took me three or four tries to win each level (even after I equipped Blood Harvester, I kept losing Shizuka), though I think I could do it reliably now. Making Aika and Shizuka's physical and magic defenses a bit closer together, or raising max health values a bit, might help? Chapter 2 edit: Health values are higher now and I think the new ones are fine.
  • There are lots of minor elements to the game that could probably be hinted at in Aika's dialogue, rather than leaving players to figure them out (but maybe shouldn't be?): scarves, Aika ignoring some obstacles, arming up before the baths, that sort of thing.
  • The victory music is a slowed down version of the game over music. Changing it would help me feel like I'm actually winning. Chapter 2 Edit: It's actually not the victory music, actually, and it wasn't before either. I just checked. The victory music is fine. It's the music that plays after the victory message, during the post-battle scene, which is less of a problem.
  • Letting healing items be used on adjacent allies would fit in with both the strategy RPG and yuri genres.
  • The red text on the map information panel goes off the right side of the screen; maybe move it down to the bottom? I'm guessing this is not your fault though.
  • Change the attack animation for catfish? I'm pretty sure their attack hits magic defense but it looks like a claw slash. Or maybe I'm severely misunderstanding the attack damage formula. Edit: New one is better.

And a parting question to close out this wall of text: English titles instead of Japanese honorifics. Was this a conscious decision? There's nothing wrong with it, and I can tell what honorifics they would be using, but if everyone has Japanese names anyway, it just... feels a little strange (coming from subtitled anime and translated manga, anyhow).

Thanks for making this, anyway, and good luck with the complete version! I enjoyed the demo, and if I seem overly critical it's just because I want it to be even better.

Edit: Accuracy

(+1)

Thank you for your feedback. I will take into account what you said. I'm currently in the process of writing (and test playing through chapter 2). About the honorific issues, I was originally using Japanese honorifics with Shizuka to represent her cultural upbringing, but I changed to English honorifics on account of the next two characters that will be introduced (in the next chapter), are Chinese and sadly my knowledge of Chinese honorifics are horribly lacking.

(Edited 3 times)

Thanks for your reply (which answered my question) and for fixing so many of the problems I was having. I like the new level of difficulty better; it's still pretty hard (especially without Aika's nuclear option, the yuki musume can be devastating with their hit and run attacks), but not crazy hard, and it's a lot more manageable with the ability to replay previous levels working. I'm looking forward to playing this even more, though I think after this run I may start copying over save files.

Yuki Musume are even cuter than I remembered. Aww.

I like Aika's team attack ability (is that what it's called?), though it confused me the first time it happened. Is that new, or did I just never manage to do it before?

I have played through Chapter 1 again and have assembled another short list of issues...

  • School nurse might benefit from a different dialog line if the cost of healing is 0?
  • The options to skip some of the cutscenes are gone? I did not pay close attention to which ones were missing, but it seemed to be most of the pre- and post-battle ones... Was it on purpose? That's fair enough if it was.
  • Aika walks through a wall during post-baths cutscene
  • The clothes you're wearing for the baths scene seem to get unequipped, but not actually removed from your inventory. Perhaps after unequipping the current clothes, remove 2 school uniforms so there's at least something to force you to try on different clothes and get back after the next level? Could get weird if they were already sold though.
  • The post-victory screen after replaying levels seems to be slightly glitchy? It sends you to the tower picture; the only way to get out of it seems to be to press Z, which opens the teleporter's menu, but if you cancel out of it, you go back where you were normally. This might be some kind of user error, but if it's not, a fix would be appreciated.
  • Worst bug: The game gets totally stuck in the evil interlude after the freezer, preventing me from actually seeing chapter 2 by any means I can think of. Looked like one silhouette (middle of bottom group) tried to walk through another one (top of bottom group) and got stuck? It's right as the president walks in. I'm going to try to import my save from the previous demo or something if possible, but I don't remember finding a point to save after the freezer. (I don't really blame you for this one; I've worked with RPG Maker before and these can be easy to do. I can provide my save file and/or game install if it's not happening for you. :/ )
  • Edit: And another one. If you skip the opening narration using the provided option, the game goes to a black screen and never fades back. You have Aika and Shizuka with all their starting gear and items, but I have no idea what room you get placed in and I can't find anything to interact with.
  • Lots of typos, none of which are bad enough to make the intended meaning indecipherable but I figure it might help you to have a list.
    • 'Many call it the ilsand of witches': island
    • 'Within the islander's daily lives': islanders'
    • 'Why mother enrolled here': probably should be 'enrolled me here' unless she's just following in her footsteps
    • 'weaponor a suit of armor': weapon or
    • 'You can books and grimoires': buy
    • 'Grimoire?' (on the very next line): grimoires?
    • 'Reading will ingrave': engrave, or inscribe
    • 'I refuse to loose our bet': lose
    • 'It apparently costly to keep patching up after battles': it is; 'us up' or 'up students' or 'students up'
    • Pirats of the Caribean: If you're going for Caribbean, it has two Bs in it. If not (I thought pirats was a typo until I saw them), never mind.
    • 'anymore catfish showup': any more?, show up
    • 'We have pursue them!': have to
    • 'can always by some clothes': buy some
    • 'stole a student's clothes in bath': in the?
    • 'wear something warn': warm
    • 'According my deduction': to my
    • 'spell contrat is here': contract
    • 'for a hide out. Afterall': hideout?. after all
    • 'I'm that punched you': the one that

Is this a useful way to notify you? I can't see any other way but I'm new to itch.io.


Edit: Fixed typo in my own comment

Edit 2: Crossed out all the things I could easily confirm as fixed. I'm on Chapter 2 now.