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(+1)

Nice! also just wanna ask, how can I get more clothes? The only place I know is just from the tailor in that River-thingy (forgot the place name), and how can i make my character age? Do i really just need to keep playing and wait? 

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Some other npcs can sell you more clothes, Billy for exaple sells peasant clothing. There are also some quests / events that will also give you new clothing.  Another way is to survive for one year, go to the beach and "finish" the game. This will unlock new clothing depending on the ending you got. These clothes can be put on in the new cave you unlock and they change the look of anything you are wearing. "Transmog" I think is the term other games use for this.

As for aging, yes, the only way is to play the game and wait. Your looks change every year automaticaly. Also, finishing the game will save the age you reached and in future playthroughs, you can switch your characters look to any age between 10 and your max reached age. 

Both the unlocked clothing and age switching is cosmetic only. It won't raise your stats and people won't react any differently to you.

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How many endings are there? Also it would be pretty cool if the age makes different interaction like when you're drunk the huntress won't tell you that "you're too young to drink", maybe you can even add an event where the two of you would drink together and raises the relationship bar or when you don't wear any clothes the pervy machinery man won't say things like "you're too young, come back when you're a little bit older". That's just a suggestion though.

Don't remember exactly how many endings are there, but they are very barebones and only serve one purpose. To unlock new outfits / features / cheats for future playthroughs.  I will make proper endings with cutscenes and everything once large part of the game is finished or when the main quest is finished.

As for age interactions, there are already few of them in game. I didn't add many yet, because there simply is not enough content in the game past the first year and a half, but I will definitely add more in the future.

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Hey, Is the Ghoul supposed to be an unkillable and inescapable monster? If yes, then how am I supposed to advanced the underground cave?. Also the lizard's trading is not refreshing/adding more stuff, is that intentional?

Edit: Somehow I managed to kill one Ghoul by sheer luck, it would be nice if you make them drop a rare item or something instead of just 20 silver or whatever it just dropped then, I didn't really pay any attention because of how happy I am to kill that monster.

Ghouls appear only if you spend too much time in one cave section and when they do, they are quite a pain to deal with (one ghoul behaves slightly differently but is still hostile). Ghouls are suposed to be something you really want to avoid. They will get some drops and more purpose once I progress more with the development though.

As for the kobold trader, the entire kobold faction is underdeveloped right now. I will be improving them in december together with the church and militia.

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Really? Now thats weird. Everytime i tried to enter the hole cave entrance in marcus's house or whoever house that is, in under 3 seconds at most 5 seconds the Ghoul always come sprinting to me, thats the place I managed to kill the ghoul. Then I tried to move to the upper right cave corridor and in just 2 seconds another Ghoul appeared. Of course with low ammo and health I died. I reloaded the save file before I went to the corridor and tried to make a run to the previous said hole entrance and at least after 4 seconds a Ghoul appeared. I don't think a few seconds, not even 10 seconds is long right? Try checking the Ghoul spawning chance maybe? Ah, btw I managed to escape with the speed potion and 8 or 9 retries lol  (I tried going to the cave again and actually counted, not just a maybe. The Ghoul found me right after I entered the cave in 3 seconds if you make it into a solid number, the second time i tried to test it again and it got me in 7 seconds, and the third time i tested again it got me in 12 seconds. Also when I tried to run the game for checking the time properly it got really laggy then I got a notifs saying "The scripts is hanging" or something like that but only sometimes, though I did get it twice in a row. Idk if its like this in 23.5 too or not cuz im playing in 23.4 , I thought you might wanna check that one out too)

Edit: I forgot to tell you but I think there's a bug in the save files. I wanted to know what happened if i tried a vodka and a cigarettes to increase my mood while also wanted to find out other character reaction when I'm drunk. So i saved before i tried the alcohol and cigarette and went talking to people and so on. Satisfied with the result, I went to title menu and reload the save file and played like usual. But when I ended the week I still got the minus mood for alcohol and light drugs. Is there a way to fix an addiction?

Oh, and I think when I tried being drunk and using a single cigerrate I ended the week by resting to see what side effect would it cause, then I reloaded the save file. Idk if that would be helpful in your checking. (That's a lot of typing lol)

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Unless I made a mistake somewhere, which is possible, all ghouls except the slow one should act the same. Eight seconds after entering a cave section, you will hear a growl. After 16 more seconds, you will hear a scream and fast ghoul will spawn. That section will now spawn a ghoul instantly when you enter it, doesn't matter how many times you kill the ghoul. This is tracked separately for individual cave maps. You can trigger ghoul on the first small room right after the rope and all other rooms will still take 24 seconds before the ghoul spawns. The timer also resets every time you leave the location, as long as the ghoul didn't spawn yet.

Only exception is the slow ghoul in the cave with the blood stone. This one will never run, but he will go after you the moment you enter.

I'm not really happy with the way ghouls work right now and I will be remaking them. They are suposed to start showing up depending on things you do in the main quest and other factors. I want them to be really dangerous enemies people want to avoid at all costs, since there will be harsh consequences if you keep angering them, even if you are strong enough to kill them. Right now though, they are a very good way to farm weapon XP, since they respawn every time you enter a room. You don't have to skip a week like with other enemies.

As for the addiction, I did some basic checks and I didn't encounter any negatives traveling through saves. Try to test that again and see if that really is a bug, or if you just forgot you saved after smoking.

There are two ways to get rid of addiction. Wait it out or use a special potion (I think I put it in the game, but I might be wrong). Every addictive item has certain point value. One point = one week. Beer has one point while vodka has like three. At the end of every week, your addiction points go down by one and you lose some mood. Once they reach zero, you stop losing mood. 

Basicaly, drinking one beer will give you one week mood penalty. Drinking ten at once will give you ten weeks of mood penalty. 

Generaly, drugs and alcohol are very good (for now) way to stay sane if you plan to spend a lot of time in the caves, dungeons or just killing humanoid enemies. You get large mood boost instantly, but larger mood penalty over time. This is not a problem if you keep drinking every week. It starts being a problem if you run out of alcohol or money, since you might be losing a lot of mood for quite a long time, depending on how much you drank before.

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I'm actually stuck on the Bloodstone quest because I really can't enter the cave. The Ghoul appeared in 2.67 seconds inside the cave entrance near hideout, 3.68 seconds in beach cave, and you already know about the time to the third cave entrance. The Ghoul can also one hit kill you which doesn't really help me. Can you tell me the other way to get the Bloodstone? Maybe buy it somehow? I have atleast 5k silvers, hope thats enough.

Edit: I also tried to enter the cave entrance then immedietly exit it a few times because maybe it will reset it? But nope, still in exactly 3 seconds the Ghoul got me... again. Oh right, everytime it got me there's also no sound. Just spawned, running, and killing me.

That sounds like a bug, although I have no idea what could have caused it. I started a new game, bought a rope, used it near the clif to get into the nearest cave and waited. 8 seconds, warning sound.  I left the cave, entered again, waited 8 seonds, warning sound. Waited 16 more seconds, ghoul spawned. I left the cave, entered it again, ghoul spawned instantly, as it should. 

Either there is something broken, or you entered those caves before and activated those ghouls on your current save. The eventing for them is very simple and I have no idea how it could break.

As for the bloodstone, ask Tadeas about the quest and he should have the bloodstone added to his inventory for sale. You can also increase your renown by doing repeatable fetch quests and wait about 250 days for the cure quest to start. Solving it will also give you a bloodstone. You can also get a dynamite and clear the rubble in the mine dungeon. I think there are even more ways to get one, but these are the ones I remember right now.