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I'll be adding info to the stockpiles so you can tell how many spaces are "reserved" by items that haven't been hauled yet, hopefully that helps.

With the mushroom logs, when you harvest wild mushrooms you get some spawn to create mushroom logs out of, which need a log and get injected with mushroom spawn. After several harvests (4 or 5? Can't remember), the log is used up and deconstructs itself, but it refunds the mushroom spawn for you to be able to create another. Effectively, the limit to how many mushroom logs you can create is how many mushrooms you find in the wild.

Thanks for your response! I will check the mushroom logs then, if they are still going on and not wearing down as I thought.

Nice to have the information about the stockpiles but that is not what I was asking. The boulders are hauled (as in picked up from the mining site and stored in the stockpiles), but they stay there as boulders and are not cut/processed into stones. I have idle dwarfs that have the right skills but don't go to work.. I think this is because I have plenty of stones in the stockpile, I like to have the boulders processes because a lot of stones can be in one square of stockpile where otherwise only one boulder can be. Do you understand my question?

Thanks anyway, I am looking forward to a new feature release, keep up the good work!