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WHOA WHAT I did not know that!  Thank you so much for pointing that out to me, should be fixed now ^^

You should double-check your developer agreement in case I'm wrong, though!

An unrelated technical issue: the game takes a really long time to launch. I start the game on Steam, it shows Running, and I can see the process in the task manager, but I have to wait about seven minutes for the game window to actually open. (It was faster the second time I tried to launch it, but it still took about three minutes.) I've had issues before with TyranoBuilder games being slow to launch, but never to this extent! Seems like an optimization issue. Are other people having this problem?

I've pasted my system specs from Steam below; not sure what info out of that will be useful to you.

Computer Information:
    Manufacturer:  Acer
    Model:  V5-131
    Form Factor: Laptop
    No Touch Input Detected

Processor Information:
    CPU Vendor:  GenuineIntel
    CPU Brand:          Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
    CPU Family:  0x6
    CPU Model:  0x3a
    CPU Stepping:  0x9
    CPU Type:  0x0
    Speed:  1496 Mhz
    2 logical processors
    2 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Unsupported
    AVX:  Unsupported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported

Operating System Version:
    Windows 7 (64 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

Video Card:
    Driver:  Intel(R) HD Graphics
    DirectX Driver Name:  igdumd32.dll
    Driver Version:
    DirectX Driver Version:
    Driver Date: 5 26 2015
    OpenGL Version: 4.0
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 60 Hz
    DirectX Card: Intel(R) HD Graphics
    VendorID:  0x8086
    DeviceID:  0x156
    Revision:  0x9
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    No SLI or Crossfire Detected
    Primary Display Resolution:  1366 x 768
    Desktop Resolution: 1366 x 768
    Primary Display Size: 18.98" x 10.67" (21.73" diag)
                                            48.2cm x 27.1cm (55.2cm diag)
    Primary Bus Type Not Detected
    Primary VRAM: 1839 MB
    Supported MSAA Modes:  2x 4x 8x 

Sound card:
    Audio device: Speakers (Realtek High Definiti

    RAM:  3934 Mb

    UI Language:  English
    Media Type:  DVD
    Total Hard Disk Space Available:  4273723 Mb
    Largest Free Hard Disk Block:  1891955 Mb
    OS Install Date: Dec 31 1969
    Game Controller: None detected
    VR Headset: None detected

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Ah, you weren't wrong btw!   In one part of the store page admin they were saying to avoid linking to other sites in the description, so I seriously appreciate you pointing that out!  ^^;;

As for the game taking a while to launch, I haven't heard of it taking that long before or received any complaints about it yet - I'll try testing it on a different PC and see if I can recreate the problem on my end ;v;

Thank you for providing your system specs tho!  I don't necessarily see anything wrong with your laptop but then again I don't know that much about laptop specs haha-

Besides taking a while to load, did you have any other issues while playing?

Thanks for being so responsive! Once the game actually started, it seemed to run fine. The only issue I had was with the text; the top line of text shifts down a little bit once the animation for the bottom line starts. I don't know if I'm describing that well? I can take a video later. I'm not sure what the game's native resolution is, but if it's higher than my screen resolution, it might just be an issue with the downscaling of images and fonts not quite matching up. I've had similar text display issues when playing low resolution VNs scaled up to fullscreen on a 1080p monitor.

Actually my description was a bit off, but I think I figured out what the problem is: the click to continue icon is taller than the text, so that forces the line height to increase when the text is finished displaying. Video. NBD and not something specific to my system, I don't think.

OH LOL yeah that was just one of the quirks of the software I used to build the game, I'll look into how to take that setting off for my next one though!  Thank you for the heads up regardless, I'll try adjusting the click to continue icon size next time ^^