I don't know if this has been fixed in the itch.io release, but I had the same issue in the Nutaku version. The problem seems to be a small typo in the script file; download my patch and replace script.rpyc in the "game" folder to fix.
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Really enjoyed reading your thoughts on this game. I'm an ex-Christian ace/hetero cis woman, so while my perspective's different, I understand a lot of where you're coming from wrt anxieties about sex. While my own reaction to Ladykiller was much less personal -- I think the structure and framing is brilliantly done, so I appreciated it from that perspective, but I'm not really attracted to women -- the idea of "fiction as a safe space" really resonated with my experience of trying to explore and understand my own sexuality (and I think Folding Ideas' Fifty Shades video did a great job of laying out the concept in an understandable way). I don't know if there's a way to build a sex-positive, queer-positive framework that's in line with Christian values and doctrines, but I genuinely hope you can find something that works for you.
I'm curious, too. I was interested in buying this since it's on sale on Steam, but I couldn't find any information on updates, and their Twitter seems to have been dead since October, so I'm kind of wary, not knowing if the game will ever be finished.
Thanks for being so responsive! Once the game actually started, it seemed to run fine. The only issue I had was with the text; the top line of text shifts down a little bit once the animation for the bottom line starts. I don't know if I'm describing that well? I can take a video later. I'm not sure what the game's native resolution is, but if it's higher than my screen resolution, it might just be an issue with the downscaling of images and fonts not quite matching up. I've had similar text display issues when playing low resolution VNs scaled up to fullscreen on a 1080p monitor.
You should double-check your developer agreement in case I'm wrong, though!
An unrelated technical issue: the game takes a really long time to launch. I start the game on Steam, it shows Running, and I can see the process in the task manager, but I have to wait about seven minutes for the game window to actually open. (It was faster the second time I tried to launch it, but it still took about three minutes.) I've had issues before with TyranoBuilder games being slow to launch, but never to this extent! Seems like an optimization issue. Are other people having this problem?
I've pasted my system specs from Steam below; not sure what info out of that will be useful to you.
Form Factor: Laptop
No Touch Input Detected
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 1496 Mhz
2 logical processors
2 physical processors
Operating System Version:
Windows 7 (64 bit)
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Driver: Intel(R) HD Graphics
DirectX Driver Name: igdumd32.dll
Driver Version: 220.127.116.1129
DirectX Driver Version: 18.104.22.16829
Driver Date: 5 26 2015
OpenGL Version: 4.0
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: Intel(R) HD Graphics
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 18.98" x 10.67" (21.73" diag)
48.2cm x 27.1cm (55.2cm diag)
Primary Bus Type Not Detected
Primary VRAM: 1839 MB
Supported MSAA Modes: 2x 4x 8x
Audio device: Speakers (Realtek High Definiti
RAM: 3934 Mb
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 4273723 Mb
Largest Free Hard Disk Block: 1891955 Mb
OS Install Date: Dec 31 1969
Game Controller: None detected
VR Headset: None detected
I saw your Steam page got the dreaded Coming Soon instead of releasing; guess you've gotten caught up in their arbitrary enforcement of sexual content standards =/ GL, hope that gets sorted out in a timely manner. Will buyers here get Steam keys as well?
Thanks again for the update; increasing the textbox opacity really made a difference for me. Still a lot of typos, though, mostly minor spelling errors but, like, what even is this sentence lol.
But anyway, I enjoyed it. Once it gets past the flimsy premise, it's a sweet little romance. Are you planning to follow these characters in future episodes, or is it going to be more of a collection of different short stories?
Bought this on Nutaku, but since you can't leave comments there, I'll give you my feedback here on the problems with the UI:
- Bad textbox padding - this is clear in some of your example screenshots where the text is trying to escape the right side of the textbox. Just increasing the right side padding by 20px would probably solve it completely.
- Using white text for name tags and a white heart in the name tag box means longer names are partially invisible. Should probably use a different box without the heart for longer names.
- The fly-outs for auto, skip, etc. look terrible with just plain text barely visible against the game background - adding a solid color background would probably look better.
- This might be just my opinion, but thin, light colored text on a patterned background is kind of hard to read. A slightly darker text color and/or a chunkier font would make it a more pleasant experience.
Also why are Yuu's eyes green in the sprites but blue in the CGs?
What a title, haha. Looking forward to playing this, looks interesting! Would you mind uploading a Linux build? (I can play it anyway so no problem, but it's always nice to have!)
Also thanks for having a plain text version of the character profiles instead of just the images! It's such a little thing but everyone only ever does one or the other.
Heads up, it still says demo only at the top of your description, and since it's set up as a free download with name your own price rather than a paid game with a demo, no price shows at the download button at the top of the page, so at first glance it looks like an unfinished project unless you scroll all the way down.
Absolutely loved this, but one thing I would nitpick: the transcripts note several pauses of under a second. This is too short to even register as a pause in conversation. (Source: am a transcriptionist.) I assume you're just intending to convey a pause of some arbitrarily short length, so something like 3-5 seconds would be more realistic. (Using the decimal points, pause for 3.26 seconds or whatever, is good to demonstrate that the transcription is presumably made by a computer program that can get that accurate, rather than a human being.)
Saw that there were Steam keys available for this Jisei & Kansei and got excited, but while they activated just fine on my Steam account, there's nothing there, not even a store page with a TBA release date. I guess they're still in the approval process and will be available soon? Any ETA?
I purchased the game last year but I don't have access to the full version anymore on my download page, just the demo. (Maybe because of the price change? I paid $7 and it's $10 now. But I definitely had access to the game before, you can see my old comment thread below about an error message.)
Also completely irrelevant but I can't not read your name as "Souls of Tea" rather than "Soul Soft EA."
Man, I'm sorry you feel that way. This was legit my best VN of 2016 and still one of the most original and memorable VNs I've played. As a writer I totally get that feeling, though. Hopefully your next project is something you can feel more positive about.
Glad to hear it!
I could care less about BTS so I haven't been following that stuff -_- But I was under the impression that they had made the demo as a proof of concept to get a license and that going ahead with making the whole game meant they were successful with that. Did I miss something? Seems risky for them to sell the game if whatever official person they reached out to was aware they were doing it but had said no.
I contacted email@example.com, and they said that while they can't issue refunds themselves due to how payments were processed, "We've reached out to them [Aeon Dream Studios] directly to see what the status of the project and the refunds are."
Oh wow, them actively refusing to refund you is a much bigger deal then them just "forgetting" to give the promised refunds, especially if you waited more than 180 days because they said they'd refund you without you having to jump through those hoops. Do you still have the email they sent where they said they were working with itch.io to refund all preorders? Maybe try contacting itch.io support and find out if that's true and if they can get the ball rolling on their end. I'd assume itch.io admins would be interested to learn that a developer is actively scamming users on their platform and implicitly blaming them ("we are working with itch to refund all preorders within the week" -> no refunds after months -> must be itch's fault).
In fact, I'll send an email myself, but you should, too, since you're the one still out your money.
They promised refunds for itch.io preorders on Jan. 4th. Has anyone actually gotten their money back yet? I can't get them to respond to any communications. Still waiting to hear back on a PayPal dispute.