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Teatime for Cabbages

A member registered Mar 07, 2016 · View creator page →

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The release status is still listed as In Development, FYI.

Something vague like "scenes that could possibly be upsetting/uncomfortable" isn't a very useful content warning. That could mean anything! If you're just trying to avoid spoilers, maybe add a text document with details to the downloads or something like that, so people don't see it by default but can check it if they're concerned. Just a thought.

I'm getting an error when I try to purchase this. ("Your payment can't be completed. Please return to the participating website and try again.") Could you check that your PayPal information is correct?

Any chance of an English version? =3

If anyone needs an editor, I'd like to help out. I can do a quick proofread for spelling/grammar issues or a more in-depth edit for style and flow. My experience is primarily working with non-native English speakers on English translations.

That's really cool, thank you so much!

Yes, exactly. The ? button here

Very abrupt but amusing little game. Nora/Teacher OTP =P I'm looking forward to the revised English translation.

The sprite viewer in the extras with the expression randomizer is really neat. Did you find that code framework somewhere or write it from scratch? And would you be able to share it?

Same black screen issue when eating lunch with Emily. (Also in the early Kickstarter version, if that makes a difference.)

It's possible to get there if I click on the release status on a game page (and then from there's an option in the left menu pane to filter by release status). However, when you get to the search page through another route (e.g. clicking on a tag from a game page or clicking Browse in the top menu pane), the release filter does not appear.

OS: Ubuntu 18.04.4 LTS
KERNEL: 5.3.0-59-generic
CPU: AMD Ryzen 7 1700 Eight-Core
GPU: NVIDIA GeForce RTX 2070
RAM: 16 GB

Let me know if my system specs will help.

I don't know if this is just an issue with the Linux version, but the controls feel very stiff. If I try to click a piece and flick it in one direction or another, it doesn't seem to register. I have to click, hold for a second, drag to an adjacent spot, and hold for another second before the piece will actually move. So it's very slow to play and hard to get into a comfortable rhythm.

Very short (like 10 mins), and I wish there were more backstory even if there isn't a plot per se (like, why is there a fish man living in her pool in the first place lol). But the cute art & focus on a female audience stands out from a lot of Patreon porn games. Looking forward to seeing more from your team.

The English version really needs some proofreading, though. I can give you a hand with that if you like. Feel free to get in touch with me on Twitter, @KimchiTea.

Also, your Linux archives have just .bz2 file exensions for some reason, when they should be .tar.bz2. Don't know if it makes a difference for all distros, but Ubuntu doesn't recognize them as archives unless I fix the extension. Not a huge deal, but just so you know.

Huh, interesting. It feels awkward having to redirect my eyes to different starting points between lines, but maybe that's just me.

This is nitpicky, but I think the text would be slightly easier to read if the narration had the same alignment as the dialogue, instead of being pushed all the way to the left when there's no side portrait.

Cute =)

Ich würde eine englische Übersetzung machen, ob das OK ist.

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You can actually set the default volume in the code to make it easier. I found some code here; it's old but worked when I tested it. Paste the following at the start of the script.rpy file (make sure to preserve indents):

label splashscreen:
        if not persistent.set_volumes:
            persistent.set_volumes = True
            _preferences.volumes['music'] *= .45
            _preferences.volumes['sfx'] *= .67

Nice, congrats! I'm way behind on your releases so I'll finally have a chance to catch up.

Fair enough, lol. I lost track of which ones I got, so I just went through all the pairings systematically again to make sure I saw all of them.

If you go through all the combinations of six items, there's 15, plus one more if you interact with other items in the house in a certain way. (I'm being vague to avoid spoilers, but you'll know if you've seen it.)

I'm not sure what's different with the full game, but I finally got a chance to try it and it crashes after clicking New Game on the main menu. Sorry for the trouble...

Glad it worked! Hope you enjoy it.

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When you run xdeltaUI and select the files, it should look something like this:

(With C:\path-to replaced with the actual file locations on your computer.)

And make sure the output file is in the same folder as live.dll (packaged with the original game & required to run it).

Then click Patch. "File patched successfully" should pop up when it's done. And run MyGamePatched.exe (or whatever you called it).

If your issue is before that point (running xdeltaUI, etc.) let me know.

The main menu of the patched version is still in Japanese due to technical difficulties, but the fullscreen and quit buttons at the top of the window should be in English. Could you double check? But I'll take some screenshots or video and put together a guide later today.

I'm not sure what all is supposed to be functional in the demo. It does run (you just have to check "Allow executing file as program" in the permissions), controls work, save & load seem to work, but I can walk over all the map tiles (water, buildings, etc.) and nothing is interactable.

Thanks! I'll check it out when I get a chance.

Would love to help someone out! I can do basic proofreading for grammar & spelling or some more in-depth editing. My profile has a couple projects I've worked on.

I can also do some quick playtesting if you want to check that your game runs on Linux. (Particularly for Ren'Py, as I've noticed a lot of VN developers include a Linux build but don't flag the game as supporting Linux because it's untested.)

Haha, no pressure! Just wanted to get a sense of whether it's a more short-term or long-term thing.

Good to know, thanks! Any ETA on it?

Thanks. I'm not sure I'll be able to run it; MV doesn't work well in Wine on Linux, and my Windows computer's a bit slow and MV uses a lot of resources, in my experience. If you release a demo I can try, though, please let me know!

Which version of RPGMaker does this use?

Wow, this came out of nowhere and is totally my jam! It's marked in development, though; is that an error, or is this an incomplete/early access title? Thanks!

No problem, I'll write a review once I finish getting all the endings =)

And that is odd. Did Steam accidentally get an older build? If not, let me know if I can help pinpoint the conditions for any of those bugs.

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Played this on Steam and really enjoyed it! I always love your art, and I thought the puzzles hit that sweet spot where you have to think a bit but you don't feel like giving up and checking a guide.

Noticed a few bugs; nothing game-breaking as far as I could tell, but just FYI.

  • In the room with the fireplace, after you pick up the poker but before you cut open the animal's mouth, when you click on something else the poker shows up again.
  • After Priscilla moves to the living room, there doesn't seem to be a flag that you've already asked her about the puzzle; the option shows up again and after you exit the dialogue you appear back at the entrance where she used to be.
  • If you examine the items in the safe after putting the painting together, you pick up a duplicate Piece D.
  • The first time you read James's note about the password, it refers to the "party hall," but in the diary and when you examine the note again, it refers to the "dining room."
  • Typo, not a bug, but "someone with a bad memory, or someone trying to be discrete" should be "discreet."

Let me know if save files or screenshots would help.

Tried to claim the Steam key and got an error: 

There are no keys available at this time, try again later

I don't know if this was your intention, but "he's sexy but it's not like I want to have sex with him but I kinda want to watch him have sex" is, like, big autochorissexual mood, so thanks for that relatable representation lmao. Also I'm a big fan of exploring awkward and honest conversations about sex with the comfortable distance of a fictional universe and fantastic biology, so apparently you do have a target audience and it is me.

Cool, got the key now, thanks =)

This offer still good? I sent you an email about a key but haven't gotten a response yet.

OMG. Looking forward to this!