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(2 edits) (+2)

Freezed game again :((((((( Same problem, "run out of memory". Very unfortunate...

I was doing very well. A lv5 run. I was in the middle of zone 1, on the 4 loop, and I had a very cool team. First time doing a run thinking of the team I wanted to get, instead of just seeing what I find along the way, and I managed to get it.

I made some screenshots before the 3 loop boss, luckily, so I can at least show the idea, but I could have gone further. It was tough, of course, being calamity level, but it was a good team with nice strat and balance.











I called this team "WATER DRAGONS" :)

The idea is to have a good amount of synergies. 3 Nature and 3 Aquatic can both become potentially 2' stage synergies if you find Living Root or Heart of the Ocean (which I didn't today -_-), there is also a 1' lv Magical, Saboteur and Tenacious, to obtain a very nice balance between healing and dmg.

The key points of the team are Wyrmlet's ability to deal massive dmg to all the enemies, growing exponentially stronger, and the massive healing the team get thanks to Gora and Hydrim together, helped even a bit more by Mudgill's Feeding Frenzy and Skimander's attacks while in the back.

I think that, if you can manage to find a Nature item, the healing this team receives becomes a real problem for every enemy, and with an Aquatic item you really tank the most dangerous abilities. It's great. And if you are having trouble and monsters are dying, the support super is always there to give a second chance, and with the power up healing factor it becomes even better.

The name is "water dragons" because, well, there are basically 4 "dragons" in the team XD And all of them are connected to water somehow. Skimander is a sort of water axolotl dragon, Wyrmlet is literally a blue dragon that seems connected to water, Mudgill is a water-mud shark dragon thing and Karakai is basically godzilla, which is, again, a water dragon kaiju monster XD Hydrim is the ocean itself and Gora... I don't know, maybe it's an algae here ahahah. Well you get the idea.

Magical and Nature are my favorite synergies (Haunted too, but I didn't use it here). I'm happy with this team. Unfortunate to not be able to see how far it can go :(

Still a fun ride <3

(1 edit) (+2)

Oh, also! I want to add that the last patch, with the possibility of visiting the nest after the bosses, improved a lot the road options for the runs and the chance to get the monster you want! Thanks for doing that!

does the chalice remove stun? 

(1 edit) (+2)

?

I don't understand. What has the chalice have to do with the run and the freeze?

I don't think it does, anyway. It removes debuffs after casting, but if you are stunned your casting doesn't happen until the stun goes away, so even if "stun" is considered a "debuff", the chalice should be useless, in that sense.

you got the chalice in your inventory there but you are probably right

(+2)

Laser is correct, it cant only because stuns prevent you from casting. Effects that remove debuffs can potentially removes stuns otherwise though

(+1)

:C been trying to reduce the memory usage.  This was in browser right?  Thats so far in calamity too.

(+1)

Yeah, in browser... But it must be my pc. If Dave could reach that far before running out of memory, I don't see another explanation :/ Guess I will have to wait for the game to be on steam.

Also, I'm on mac, so I can't use the downloadable version of the game... Yeah, I'm screwed ^^''

It's a shame, I love this game and I want to try different strats I have in mind to reach further and further in calamity infinite mode. One day for sure u,u

Thanks anyway for all the effort!

my laptop is not highend or anything in fact it overheats and crashes since I bought  it, I got a gaming PC but never use it

(+1)

I don't know what it is then. How much ram do you have? And what browser do you use?

chrome  and 4GB ram

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I really don't understand then. Is the system windows? Must be some mac problem then. Stupid mac. I have an iMac from almost 10 years ago. It's a good computer but sometimes it has some weird stupid stuff that only apple can think about -.-

This said, I don't understand anything because I'm no programmer, but my brother is one and says that a game like this should not crash for memory, normally, because it should not ramp up so much space, even after 20 loops. I don't know if it's true though. I repeat. I know nothing of this stuff :/

Oh well... I'll try playing on safari and see if it changes anything

its partially because webgl has a very specific memory limit that the browser forces on you, so it doesnt even matter if you have more RAM, the browser will still fail it.  

I don't understand, what is the source of the problem then? Why can dave play till 21 loop and I can't even reach the end of the 4? :'-)

well its automatically determined so the limit could be different for different people