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its partially because webgl has a very specific memory limit that the browser forces on you, so it doesnt even matter if you have more RAM, the browser will still fail it.  

I don't understand, what is the source of the problem then? Why can dave play till 21 loop and I can't even reach the end of the 4? :'-)

well its automatically determined so the limit could be different for different people

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Automatically determined? By what parameters? o.o

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not entirely sure, all I know is unity initially hid the ability to set it yourself, and now removed it a few versions ago

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I read that safari sets device specific ram limits much lower than the one I found in chrome 

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"Long sigh"

Thanks anyway for trying to figure it out Jay.

Is there any plan for you to release a donwloadable version for mac too?

sadly i cant, I dont have a mac to build or test it with