Thank you very much! If I will have some money to spend, I'll make sure to check it out!
LaserQuacker
Recent community posts
Nice. Beat the game first try. Hundreds of hours on other roguelike deckbuilders helped a ton, of course. Golems are broken.
Very fun. A bit simple, for now, but it's a demo, of course.
If I can say one thing, shops are OP. Like, actually op. Usually in this kind of game you PAY to remove cards. Here you GET paid! I know there is a limit for shop, but even one is a massive improvement for the deck.
Also, I felt like there wasn't much variety, aside from cards. Maybe more power ups, some... choices. I felt the need to have more choices.
Ofc, not every roguelike deckbuilder must be like Slay the Spire or Inscryption or Pirates Outlaws, but... I don't know. I missed the relics and the powers and... something!
Still, I had much fun. Thanks for sharing! Good luck for the project!
Thank you so much for your kind words <3 I hope I'll be able to come back one day, I would love to do so.
And... wow, Mablack a full new monster? That's amazing! :D A name... Uhm... I always called him Mablack for funsies, but for a full new monster I don't think it would work. It's inspired by Anubis, so I think something about him should do the trick. Here are some random ideas I can think of:
- Anewbie (It's literally a new monster, so it's "a newbie" around the others. Ah! Get it? :P)
- Hearubis (Fusion of Heart+Anubis, because of the Weighing of the Heart of the egyptian folklore, done to dead souls before entering the underworld, to see if they were worthy)
- Duatis/Duabis (Fusion of Duat+Anubis. Duat is the name of the egyptian underworld, where the dead souls reside. I think it sounds cool. It's also similar to "dual" and the fact that the monster is born from another one, Mabek, seems fitting to this fact.)
- Anenrir (Fusion of Anubis+Fenrir. I also love norse mythology and it could be a nice idea to add some chains in its design to make it a cool fusion of the two legendary entities)
- Hungrim (Fusion of Hungry+Grim. Anubis was a Jackal-inspired god of death and graves, because jackals are scavengers and they ate the dead bodies not buried well enough. In egyptian mythology was another god that ate the souls of the dead, but this monster doesn't have to be Anubis straight up and you could see him as a grim devourer of souls and void creatures!)
- Judgikal (This name sounds silly, but I put it anyway. Anubis is a Jackal god that Judges souls with its scale, so I think a fusion of Jackal+Judge could be right for this monster)
- Majackal (Fusion of Magical+Jackal. Could be neat for a Magic+Haunted monster, which is a terrific starting synergies combination!)
These are just some thoughts, I thank you for your kindness but I don't want to impose anything, your game is your game.
Thanks again Jay, hope one day I'll find some time to return. Farewell for now <3
Hi. This comment is for Jay but also for everyone curious. It's been a while since my last run and the foreseeable future doesn't look like it's gonna give me enough time to play a lot. I wanted to say thank you, Jay. The last months have been very hard for me. I struggled with depression and the lack of a good job gave me lots of time to think about stuff, but not in a good way. I had very bad thoughts and focusing on light-hearted games and series helped a lot, and this game played a major role in this. So thank you for the help. Seeing these little monsters grow up to defeat evil void creatures has been a delight, and a little like seeing myself struggling with my demons. I recently found a good job and with my therapist I am working to find a better state of mind. I no longer have much time to spend on this game, though, as I have to work and I'll be busy with other stuff too. Maybe I'll do some more runs here and there, but maybe not. Dunno. I know I didn't have to write anything and I know we don't really know each other, but I really really loved this game and I hope it continues to grow, because it's lovely and it helped me quite a bit.
So, thanks Jay. Wish you best with everything <3
And to everyone else, enjoy this gem. Best game on itch for me, not only because it helped me but simply because it has a great gameplay and it's fun af.
A hug from Italy!
LaserQuacker
Uhm... No, it can't be that. I continued the run a bit and the effect is instant. They cast and BAM, half the party is dead and the rest is badly damaged. I think they simply do a lot of damage all of a sudden, at a certain point, when they cast. Dunno.
Not complaining. They are strong and I'm happy my teams can't reach infinite god mode every time. I just don't understand what's making them that strong.
Just a little on going run. Karakai's moonbeam and Gora's healing in general are carrying the team. Lol.
The 3' lv Nature Synergy reached thanks to the double Mudgill's ability feels a bit like cheating, but aside from that I'm pretty happy ahahah
I don't know how far I can reach. This team is strong but it does not feel invincible like some of the old ones I made. Right now the real problem are the "Accursed" enemies. They almost or totally wipe out the team when I find them! I don't understand what's making them so strong. Like, I understand they being strong, but this strong? The fact that everything happens in an instant makes me think it's their active ability that deals a lot of dmg around, but I don't know, I'm not sure.
Any insight is appreciated on the matter.
Aside from that, it's going pretty smooth and it's fun :)
Gotta love Karakai's Moonbeam <3 And circlet of acuity is the best legendary item for sure. Together they are amazing <33333 Love this team.
Two little thoughts/tips:
1. Chip's Replica is very strong generally, but I advise against it on an infinite run, because you should have the time and resources to find items around. It is incredibly useful on regular runs though!
2. Try to always get aurite shards on their tiles, when they come up, and ALWAYS use the "Rescue" option when you defeat bosses. This way you not only are sure to reach 6 max lv monsters at the end of the 3' round, but you get to "sense" and choose from three monster without paying the first 50 aura that you usually pay in normal egg tiles!
I see you are already pretty good with getting the right synergyes around, so I'm sure you'll be able to use the "sense monster" well! :D
Bug with Radiant Aurite: Double ability for Mudgill!
I gave Mudgill the Radiant Aurite and they got Feeding Frenzy two times! They already had that ability. I did so to get Chunk and Hunter's Quarry. Don't know why Feeding Frenzy triggered again. It apparently counts for the "Nature" synergy count, so I don't think it's just a visual glitch.
"Added 2 Secret Events"
Nice. I'm curious.
"Made it so Rune of Safe Passage gives the target’s synergies to other monsters now, instead of just increasing the count for the team."
What's Rune of Sage Passage? O.o I thought I knew basically anything about the game by now. Maybe I did not know this was the name of some event or item? Is there some way to pass all the synergies from one monster to another?!
"Iron Will now silences the user while they are invulnerable."
Much needed nerf, but OUCH! Ahahah
Oh, thanks o//o I played a lot of strategy games ahahah
I understand the need for god mode though. This kind of game makes you want to feel more and more powerful along the way ahahah
I would enjoy a bit of creative mode, where you choose what monsters to find at the start, what items you find when you defeat enemies, what events you find at the "?" tiles... It's basically like playing the perfect run to see how far you could go with that kind of strategy :D
Or, conversely, to get the WORSE stuff possible and see how far you can go with that ahahah
Ahahahah. A bit of answers/thoughts:
1. HP: Initially I gave every melon to Urso to make him reach around 2k hp, then I used Emboldened Soul on Slagg phase 1. I then evolved Slagg two times to make them even bigger. After that, I gave almost every melon to Gora, at first, and then some to Mabek and Woad. I gave basically none to Gheist because he had to die, which sounds mean but he has fun doing it. Lol.
2. INT: I gave all the Int to Gora when I found it, I fused stuff into her with gave her much Int and used the mannequin training to raise Int and the event with the sage to raise their mana cost to raise their ints a few times. On the short run that option is not usually worth it, but on the long run it is!
3. TRIPLE CASTING: Too many Christmas presents ahahahah. I found lots of Circlet of Acuity and Harvesters, which for me, with the Prism, are the best Legendary Items.
4. SOMETHING'S STILL FISHY WITH THE STATS (MAYBE): There were a few times during the run in which I could swear there was still something weird with the stats. Like, sometimes I remembered one monster's stats being lower and I could not explain how they grew, but sometimes I was just paranoid, not calculating items and foods well enough, so I'm not sure if there is still something weird for real... I did not use many potions as the run before... Dunno, maybe there is something weird, maybe there isn't o.o''
The Nightmare Before Christmas! >:)
Some screenshots. Still going. I autobanned Wyrmlet, Skimander, Chip and Iron Will from the run and wanted to try the max Haunted strategy. It's very fun.
Also, the Christmas spirit is too strong, ahahah. Lucky everywhere and two Omega Harvesters, omg. Too easy ahahah.
P.s: Christmas Woad is amazing.
Yeah, I did 18 loops and still going, with 4 Iron Will in the team. I'm calling it over and maybe taking a break or trying some new strat (maybe not using Wyrmlet, since it's always in my teams).
The good thing is, it requires a LOT of thinking even now. Like, it's not easy. I have to plan my routes and I have to switch well in battle. It's not simply "start the battle and wait".
For feedback and data, the most powerful enemies against this team are Thorn and Emitter. Sometimes Plagued and Faceless can also be problematic.
In general, I think enemies should gain Spd too, going further into the runs. And maybe even reducing their Mana costs. Not much maybe, but a bit. I think I would have died, that way.
QUESTION: Does the Unraveling Prism remove the Invulnerable condition? Is "Invulnerable" consider a buff? I didn't understand if it was, when some enemies had it. If it does, and the enemies reduce their mana, this Iron Will madness could not work anymore. More enemies that silence you could also work.
Anyway, here is the final screenshots, just for posterity, but I'm not going further with the run.
TEAM NAME: SWAP IF YOU WILL

Report: Two of my monsters have random strikes, but I did not change them to have it. I didn't even notice at first and I don't know when did that happen. Is there some event that changes to random that I missed? The only one I can think of is the storm with random effects, but I always used Tizik to pass it. Is it that? Or is it a bug for something? Maybe the elixir changed them? Am I missing something? Is it the save file that is corrupted? The other 4 monsters had their attacks changed thanks to the mannequin event and mantained their new attacks.
Report 2: Maybe there is also something weird with the monsters stats. It's like, their Spd doubled (or around that) at some point for some weird effect. Maybe a battle buff that did not go off at the end or some glitch from an event, don't know o.o I noticed it too late. You can see the difference between my Loop 15 post and the Loop 18 post. I gave them Quickfishes, of course, but no way I gave them these many! No idea what caused this.
EDIT: Maybe even other stats had some weird stuff... I had a lot of food, but I don't think this much... There is something weird that I don't understand. Or maybe I'm missing something.
I don't think it's the new synergy buffs. I think it's just Iron Will the problem, if it's a problem. Also, I would have lost a couple of times if I would not have had Wyrmlet's potion ability.
Aside from that, I think that the game should not have a cap for enemies' stats. Or, alternatively, it should find other ways to raise its difficulty indefinitely. Like, adding more effects around, maybe (stunning is always a problem, especially to Iron Will).
Players will always find some strat to reach maximum power. It's the fun part of the game. If you find a way to escalate power indefinitely, it does not matter what the player finds, there will always be a greater challenge.
Alternatively, you could put like, some crazy cap to "infinite" mode, like a special 100 loops final boss or something! XD After HOURS of play, one grows tired of the same run and wants to change. Very few people would like to actually go on indefinitely forever with the same run.
But I'm talking from a personal standpoint, you should ask around.
15 loops and still going. I don't know what can stop me at this point. Most enemies have 999 stats or close to it. There are some enemies that kill some of my monsters, but never all of them and not nearly enough. I can easily take off wounds beating bosses and using salves and the elixir on Wyrmlet.
More time passes, the more I find Iron Wills to give to monsters. Iron Will kills my original swap strat a bit (Tizik is basically a wall with some useful synergy right now), but it's almost impenetrable. Maybe only Skimander/Chip are worth leaving this way, without Iron Will, to use Swap strategy with them and switching Chip with hurt allies to heal them (thanks to Seras power that heals when you swap).
I'll continue a bit, maybe till enemies always have 999 in every stat (except Spd, because that looks like does not increase), but after a while I think I'll call it over and declare that this team is, indeed, unstoppable. It can be hurt by the game as it is now, but I'm not sure it can be beaten.
I could be wrong though. Don't know if incredibly high loops have some stuff I'm not taking in consideration.
Ooooh, now I understand why sometimes they take dmg! There is a window indeed. Makes sense.
I have to say, sometimes I feel like the game does not explain stuff enough. It's a very complex game, and it's great, but that same complexity requires a lot of thinking and strategy and if I can't understand enough these little interactions between effects it's not very ideal.
It's still in development, of course, and I understand how freaking difficult it must be for you to fix and balance and clean everything. I'm not complaining, especially since it's all free, just want to give a feedback for an eventual future final release or something, if you have that in mind :)
Reguarding to Tenacious 3 and Tactician 3, eh, it sounds wonderful indeed. I don't think I can reach Tactician 3 in this run, but I'll try one day.