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Visually impressive. Might suggest allowing for a couple hits before dying. Also disliked movement stopping at the end of a jump (and swinging the sword). Kinda kills momentum/actiony feel. Still great effort, glad i got to try it out.

Agreed on all counts.  I've released a cleaned up version that addresses many of your concerns (3 HP, greatly reduced landing delay, movement speed reduced, etc) and it plays much better now I believe.  Thanks for playing and commenting!