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Love the music choices. I liked the defense concept though I was upset that as the game went on there was never any window to go buy upgrades with the size of the waves and the inability to deal with them all at once efficiently enough. Was a little tricky to make the fireball motion work, which is unfortunate considering spamming it seems to be the only way to win. In a more fleshed out game I would hope the tech would perform a roles that are sidegrades to the main combo rather than nearly obsoleting it.  Really liked all the moves though, they were quite satisfying to do. Took me several tries but just baaaarely won the game in the end. Good work!

Thanks for the feedback . Yeah I guess my own familiarity with this input worked against me. The techs aren't meant to replace the main combo, however it isn't obvious from just playing the game so I need to work on that.