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The Bricksperience VR

A VR version of the block-building game "The Bricksperience" · By DasMatze

Vive controller issues?

A topic by JakeFromSnakeFarm created Aug 23, 2018 Views: 369 Replies: 5
Viewing posts 1 to 5
(1 edit)

As you stated, the game is developed around Oculus Rift gear, but I own a vive and cant seem to get it to work in here. When i open the game up my head starts in the floor, so i need to start the game with my headset on the floor before putting it on, then after this I can pick up the tablet with the triggers on either controller, but i cant use the triggers to select any options. Also it tells me to check the 'controls menu' but i cant get to it because i cant select anything on the tablet nor is there anywhere i found called 'controls menu'. Overall im mildly confused how to use this stuff using the vive, a tutorial would be helpful. EDIT: I tried plugging in my Xbox controller to see if i could use the X and A button on there to fake a oculus controller but it didnt work either, this game needs a vive control set please!

I own a vive too and had the same problem but i was able to do a bit of a workaround-

  1. open up defaultsettings.ini in BricksperienceVR\Config
  2. at the bottom in the action mappings section look for MenuInteractionRight/Left, replace the last bit, "FaceButton1" with "Thumbstick" on both of them
  3. then in the action mappings go to LeftGrip and change that to FaceButton1 (or leave it blank, not sure if that works though)
  4. finally go to the ResetTracking mappings, change Left_Thumbstick to Left_Grip1 and Right_Thumbstick to Right_FaceButton1 (or leave the right one blank too)

This lets you click the pads to hold the Legos and your left grip will reset the tracking.

Thanks man, i was having trouble finding this file in order to change the config, but it was in front of my face the whole time. Thanks lots!

Developer

Thank you for the information! I will look into it in the coming days.

Developer

I attempted to fix the controls, control icons and camera height. I'd be glad if someone could confirm that it works as intended now.

sorry for not replying until now but the vive controls are still unusable until i edit the config around like before. i dont know how it works with oculus but when you launch it with the vive it starts up steamvr and i think the vive wands are then mapped to the default config for the compositor (where trigger is left click, right on the touchpad is right click and the grips open the keyboard; everything else is basically unbound). i could be completely wrong though.