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(+2)

Yes, there will be more options in the future. The plot with the bandits will be longer as well, so you can expect more of them in the future. You will have the option to put them all in place ;)

(+1)

Oh Yeeaah. I look forward to it. It'll be great if your opponents can act according to the position you choose.

I noticed that you have already put a lot of effort in implementing the details. Like making lust potions increases your libido; submission while the opponent is aroused gives different dialogs and attitude points; have some additional fun with the blacksmith with high enough Strength ;), etc. I really, really appreciate these efforts and please keep it up. 

Btw I think you can substitute the word "Switch" with "Versatile" or "Vers", it's what is normally used to describe a person who both tops and bottoms.

(+1)

Good point. I kinda forgot that "Versatile" is more often used. I changed it, it will be visible in the next update.

I'm trying to make a different approach to different situations in the game. That's why sometimes it can look like the update wasn't that big. When in fact I had to make one scene in few variations. It's more work because of that, but it was always something I wanted to see in similar titles. I like the fact that different people can have different situation depending on their play style. One thing I wasn't sure is if I should point out that sometimes there are other solutions or just leave it as a surprise and something to discover.

I'd say leave them as a surprise but also hint that they exist. I've played several indie games that were complained by players for being too vague about some of the features of the game that actually have pretty good game mechanics. The game developers did not publicly announce those feature's existence because they either think players will likely have them discovered automatically; or they wanted to keep it a surprise.