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(+1)

Good point. I kinda forgot that "Versatile" is more often used. I changed it, it will be visible in the next update.

I'm trying to make a different approach to different situations in the game. That's why sometimes it can look like the update wasn't that big. When in fact I had to make one scene in few variations. It's more work because of that, but it was always something I wanted to see in similar titles. I like the fact that different people can have different situation depending on their play style. One thing I wasn't sure is if I should point out that sometimes there are other solutions or just leave it as a surprise and something to discover.

I'd say leave them as a surprise but also hint that they exist. I've played several indie games that were complained by players for being too vague about some of the features of the game that actually have pretty good game mechanics. The game developers did not publicly announce those feature's existence because they either think players will likely have them discovered automatically; or they wanted to keep it a surprise.