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So it took me some time to get past the first screen. I had to walk around the bomb spot and spam the interact key all the time, the same in the later screens. So it seems a bit broken there. When I wanted to plant the bomb on the last screen, the game crashed.

Besides that, I really love the game visually! It’s a beautiful palette and the sprites look great as well! The movement feels pretty good, so I’m wondering why the rest is so simplistic? You have a great foundation after all!

Thanks for commenting! That's strange about the interaction/crashing problem. I played it through repeatedly and didn't have an issue, but that's what playtesters are for.

As for scope, a foundation was mostly what I was going for. I've never done a game jam before and haven't seriously touched programming in any meaningful way for nearly a decade. I also used it as an opportunity to learn a little GB Studio (although moved it over to gamemaker halfway through). It was also my first time using a music tracker instead of cowering. So I was primarily just using it as an opportunity to educate myself and get back into the groove. It was fun!

Thanks again for the feedback!