It's a neat idea! I would have liked to see the puzzles get a bit more complex, but I enjoyed what was there.
For anyone having trouble planting the first bomb: stand NEXT to the indicator and press the button, not ON it.
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #131 | 1.678 | 2.600 |
Graphics | #143 | 1.678 | 2.600 |
Interpretation of the secondary theme | #145 | 1.678 | 2.600 |
Gameboy Soul | #147 | 1.807 | 2.800 |
Overall | #150 | 1.601 | 2.480 |
Gameplay | #160 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It's a neat idea! I would have liked to see the puzzles get a bit more complex, but I enjoyed what was there.
For anyone having trouble planting the first bomb: stand NEXT to the indicator and press the button, not ON it.
So it took me some time to get past the first screen. I had to walk around the bomb spot and spam the interact key all the time, the same in the later screens. So it seems a bit broken there. When I wanted to plant the bomb on the last screen, the game crashed.
Besides that, I really love the game visually! It’s a beautiful palette and the sprites look great as well! The movement feels pretty good, so I’m wondering why the rest is so simplistic? You have a great foundation after all!
Thanks for commenting! That's strange about the interaction/crashing problem. I played it through repeatedly and didn't have an issue, but that's what playtesters are for.
As for scope, a foundation was mostly what I was going for. I've never done a game jam before and haven't seriously touched programming in any meaningful way for nearly a decade. I also used it as an opportunity to learn a little GB Studio (although moved it over to gamemaker halfway through). It was also my first time using a music tracker instead of cowering. So I was primarily just using it as an opportunity to educate myself and get back into the groove. It was fun!
Thanks again for the feedback!
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