Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

If you can give me a rough idea what you want and do not want i might be able to propose something.

(1 edit) (+1)

Only that they do not credit me with any derivatives that are made from it. If someone for instance decides to make a politically correct version of it for example, I want no association with it.  Though I am worried about someone trying to claim it as their own and then they copyright the work, pretty much stealing it and locking everyone else out of it, if that makes sense.

  Those are my concerns.  Being credited for the original should be optional instead of a requirement so that rules out CC1.

I however do not like restrictions or unnecessary clauses or requirements, I do after all advocate for Copyleft and  "Software freedom".

(+2)

Only that they do not credit me with any derivatives that are made from it.

You can enforce that using a software license but that honestly is a trademark issue. The reason for credit to the original being enforced in all licenses but 0BSD because those licenses work via copyright which has to have a know author. 0BSD works via public domain. A different approach might be one which forces to highlight what changed. A really strong copyleftish license which does kinda that is the https://spdx.org/licenses/Parity-7.0.0.html license. If you got the trademark route apache license might be interesting.

(+2)

I see video games and especially my games a work of art. So I'm probably going to go with CC0 Public Domain again. The more I start reading into different copy-lefts or copyrights, it becomes more of a headache. Thanks for the info by the way.

(+1)

Lawyers seem to treat code in a special way. Don’t ask me why. The analog of CC0 for code is 0BSD.