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This was a nice concept and I loved certain elements, such as the level design, colours and collapsing animations. The Pixel character was cute but like other commenters here I think it did not blend well with the colour scheme of the rest of the game, perhaps a filter over the sprite sheet to lower contrast and desaturate the colours would help there.

The controls were simple but a bit tricky to handle, especially jumping and recovering from a wall hang. I wanted a double jump and a bit of lee-way for player error.

I was also a bit lost as to what I was supposed to do, the glowing blobs were sometimes portals and sometimes switches? That could have been a bit clearer maybe. 

Overall, this was a great entry with a couple of rough edges, well done!

Thank you for playing and your comment.

In the beginning i wanted to add a doublejump, but i scrapped the idea when i realized that i had only a few days left and i had not a single level fininished ^^"

If the Theme is fitting in a future jam, i'll make runstable 2 without isometric view and some more mechanics :)