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WOAH! This game grabbed me IN! It has a bit of a steep learning curve, and at first I really wasn't feeling it. It wasn't till year 5 that I started to actually get into it and understand what was going on (about 30 minutes or so) then I got super into it! I started from scratch and orchestrated my master plans. 

I wish it went a BIT longer than 5 years, like 6 or 7! At the end of year 5 all of my setup was THIS close to being done and ready to dish out!

I got a final highscore of ~13000, super awesome game! Keep up the work, and I'd love to see this finished as I think there are so many ways it can be improved and expanded to make a really good finished product :)

-Mopi

(2 edits)

Hey Mopi, I love to see your enthusiasm! I'll use this game as a sandbox for learning more about game design. Xan did all of the coding and I'll build on that in the future, so you can expect updates.

For example, an endless mode is intended. I can't make any promises in how fast I'll be though seeing as I'm working 40 hours and studying game design at the same time 😅

Also, here's a nugget of knowledge since you're so into it: There are further economy mechanics that are a little hidden. Every animal has a tier list of food  that goes from 100 % to 30 % happiness effectivity. The tooltips tell the extremes, but the in between ranking us hidden 😉

I'll have to rework balancing a little too, though. Some stuff is a little too OP 😂