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(+1)

I really enjoyed your game.

Overall the aesthetic of the game was brilliant and the theme colours were implemented well, some of the elements like the purple blocks or the spiky vines in the game could have used a bit more differentiation from the background but once you learn them it’s fine. I loved the touch of night time switch and the change up in sfx.

Great mechanics and very fun to play, although wall sliding could be a little quicker, speed up over time or increase speed on pressing down to make it feel snappier on longer walls.

You really nailed the progression in puzzle difficulty, the moving platform took a bit to master. I did get a little lost after the big windmill but got back on track pretty quickly. Only took one false climb of the tower.

That wind surfing puzzle after that tho… wow. Super tricky but maybe it’s easier on a controller and the respawn on the sequence after you get the almost at the top message is brutal. I’m yet to get past that point but will come back to it for sure.

All in all this was a fantastic game and while it didn’t hit the cozy or one room side of the jam it held my attention for ages, striking a great balance between challenging and rewarding.

(+1)

Thank you for the feedback. Very much appreciated.
I agree with the slow movement speed and the slow wall slide. A fast way to slide down walls would probably have been a good inclusion. 

The last section is supposed to be very tough. I wanted to send the player off with a bit of a long, spicy platforming challenge to cap it off.