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(+1)

What I liked:

  • Simple and effective concept around Swiss army knife (already saw in this jam but not like this)
  • Readability. Colors are well used.
  • Particles on knife.
  • Puzzle designs are just what it need to discover the game.
  • Good SFX, Ambient sounds and spatialized.

What could be improved :

  • Not sure we need to rotate the knife as we want. Just 90° rotation will be enough.
  • Some subtle music perhaps
  • 0 key far from the other tools keys, I think that just hit again the 1 to close the knife for instance, or if you make 90° rotation, closed state could be a possible rotation.

Hope it helps.

Overall, that was fun too play, polished enough. Great game.

I tried to create a clean and polished game. I'm glad that it shows

  • I wanted to keep the rotations free as it creates more possibilities for the puzzle design in the future 
  • I'll definitely look into this. At the moment I have a generic factory ambience but special music and ambience for each level could be good.
  • Yes, it's like a temporary solution right now. I'm thinking of improving it when I add a better UI. Hopefully, it should be more frictionless that way.

Thank you for the feedback, I appreciate it!