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wow. Stage 2 is a great improvement! I had a very good time with it. :) A few adjustment suggestions: weapon upgrades that drop from killed enemies to help increase damage on the boss targets to come would give it a nice sense of progression. With just the base weapons, I had to spend a lot of time and effort to finally kill just one or two of those, and while the challenge was fun, it did start to feel like a slog after a while, and you begin wishing for something with more power. Especially as the ships don't die even after being soaked for quite a while and eventually just leave as the level progresses. That feels like a small failure for the player. 

Don't take that feedback to mean I didn't like it. As I said before, stage 2 is much better and I'm truly excited to see how you progress Omega Wing from here!

thanks, bro I was thinking about weapon powers ups but there was 2 reason I didn't include them.
reason no1 was kind of fell in love with the special weapon and wanted the players to get used to using it all the time and I really enjoyed putting just enough health on the enemy so the player had to get close to the bad guy to power up the weapon so he had to constantly use it to kill them.
buuuut the downside to this of course is that it can make the player feel powerless.

the other reason I didn't give power-ups is more technical I had a problem with killing bosses too quickly. now I can spawn enemies when the boss dies but only the enemies currently to the side of the screen will activate. so if I gave power-ups to the player they might destroy the mid-level boss too quickly.

I shall fiddle with powerups and balancing

anyway again thank you so much for the comment it's REALLY hard to get anyone to notice shmups these days and I hope you enjoy all the new levels I plan on making