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Wow, that was such a cool experience! At first I was a bit overwhelmed , but after a short ajusting period it was really fun to mentally map out the level based on the audio feedback. Maybe some audio indicators about the state of the battle would also be cool (like how far the enemies are away from the core) would be cool (I hope I haven't missed it), since I was mostly relying on visuals for that.

There seems an encoding issue with some of the text: on my system, the text-to-speach reads " ' " characters as "Euro trademark", so "I'm" became "I Euro trademark m" which made following the narration a bit difficult :D

Anyway, awesome work!

There is a slight humming with how close they are! But yeah it's hard to tell over the sound of the battle.

And thank you! I'll look into that, the TTS DLL I use for game maker is one I made myself to make audio games, so it can be a little buggy at time.