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Hey! Thank you so much for the feedback. Some good stuff in here- I'll tackle it one by one.

- Holding down A/B for a second is a great idea. I think I'll need to add some sort of visual indication to the player (I'm thinking maybe a progress bar at the top that drops over the duration) otherwise they might think the game is lagging/broken. Also, should probably also add a help section in the menu at this point because the controls are getting a bit more complex.

- On the high scores, I was actually waiting for Panic to release the online functionality to the sdk before implementing this, but I've sort of lost hope for it at this point (it sounds like there may be a hardware reason as to why they don't want to release it to all). Anyway, all that is to say that yes- I will add the local high score table in the next update :)

- I've spent an embarrassingly long time trying to fix the paper shredder sound bug- my best guess is that this is an issue in the playdate sdk (there are a few known ones already)

- I would love to add more dialog but unfortunately I'm not all that much of a writer! The current dialog is about the extent of my abilities. The story mode that you mentioned here sounds awesome- but I would need to hire someone to help out here (to anyone reading this- hmu).

I'm going to try and get the high score table and a/b holdown into the next update. Appreciate all the help & the detailed descriptions <3 Lmk if you have any other suggestions/comments

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Thank you for your insightful and considerate reply!

Just came back to tell you how hyped I am for Tax Evader 2, the teaser was easily my highlight. I would recommend to post an update here with the video for all who might have missed it.

Also don't be humble about your writing and creativity, in those regards all your games are top notch. Looking forward to see that combined with a little bit more debth, or leveles or challenges or story in Tax Evader 2 (who knows)!

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Thanks- that's a good point, I will share it here too. Your ideas around and for a story mode were exactly what inspired me to make a second game- so thank you for all the feedback (and all the kind words :)! There's also some technical challenges (such as the updated A/B mode) that I plan to tackle in 2. If you have any other ideas please let me know