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Really fun little game. While being limited in scope, the visuals, sound design and dialogues are charming, funny, and just on point. The level of creative absurdity and nonsensicalness of the conversation you are nervously listening in while shredding evidence is wonderful.

Some feedback (to whom it may concern):
- Like some already mentioned, the thrill of fiddling around until you finally manage to put the crank away just in time before the lawyer enters is a huge part of the experience playing on real hardware. Just pressing a button, as the latest update allows, makes it way too easy. I think requiring the player to press A or B for at least one second for the shredder to be packed away would maybe help to replicate that feeling of being very exposed while shredding.

- Also mentioned by some already: Saving your own high scores would be great to get a little more time and motivation out of it. (When my friends borrow my playdate they often return to this game, so having each other's high scores to beat would make this feel more complete.)

- Small bug: When I shred fast and then pack the shredder away quickly often the sound of paper shredding goes on, sometimes for one or two seconds, even after the lawyer enters, which is kinda funny but breaks the immersion a bit. Possibly cancelling the shredding sound when the crank is put away would fix this?

- I totally agree that this idea is executed so brilliantly, that an expansion or part two would be very welcome. For its current endless mode with randomly mixed dialogues, some more sentences for variety would be great. But I would also totally buy a full-fetched multilevel story mode version of this.  I can imagine lawyers returning every level with new suspicions, interviewing your boss and snooping around, while you try to shred a minimum amount of documents before times up - with extra points for every additional document shredded.

Either way, thanks for this fun, creative little treat!

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Hey! Thank you so much for the feedback. Some good stuff in here- I'll tackle it one by one.

- Holding down A/B for a second is a great idea. I think I'll need to add some sort of visual indication to the player (I'm thinking maybe a progress bar at the top that drops over the duration) otherwise they might think the game is lagging/broken. Also, should probably also add a help section in the menu at this point because the controls are getting a bit more complex.

- On the high scores, I was actually waiting for Panic to release the online functionality to the sdk before implementing this, but I've sort of lost hope for it at this point (it sounds like there may be a hardware reason as to why they don't want to release it to all). Anyway, all that is to say that yes- I will add the local high score table in the next update :)

- I've spent an embarrassingly long time trying to fix the paper shredder sound bug- my best guess is that this is an issue in the playdate sdk (there are a few known ones already)

- I would love to add more dialog but unfortunately I'm not all that much of a writer! The current dialog is about the extent of my abilities. The story mode that you mentioned here sounds awesome- but I would need to hire someone to help out here (to anyone reading this- hmu).

I'm going to try and get the high score table and a/b holdown into the next update. Appreciate all the help & the detailed descriptions <3 Lmk if you have any other suggestions/comments

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Thank you for your insightful and considerate reply!

Just came back to tell you how hyped I am for Tax Evader 2, the teaser was easily my highlight. I would recommend to post an update here with the video for all who might have missed it.

Also don't be humble about your writing and creativity, in those regards all your games are top notch. Looking forward to see that combined with a little bit more debth, or leveles or challenges or story in Tax Evader 2 (who knows)!

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Thanks- that's a good point, I will share it here too. Your ideas around and for a story mode were exactly what inspired me to make a second game- so thank you for all the feedback (and all the kind words :)! There's also some technical challenges (such as the updated A/B mode) that I plan to tackle in 2. If you have any other ideas please let me know