What, why will it release on itch.io "weeks after" todays catalog release? What a bummer...
Edit: Awesome, it's available now. Thanks for managing to release it here at the same time after all :)
First things first: This is an excellent game.
For people who like 'Star Sled' and 'Rocket Bytes', this is just bliss.
In short, it combines the cruisieness from the former with the preciseness from the latter. I do agree that the production value is high, but all things considered, there are still some points that I consider not ideal and feel like odd omissions from a game design/UI/UX point of view:
Those were the points that annoy me a bit, but let me re-iterate that this is a great game overall that plays and feels great! The rest is just feedback for areas that could be improved from a UI/UX enthusiast's view point, but they don't bother me personally that much:
So TLDR:
Wonderful game that plays really well, all things considered I think it is worth the asking price. I consider the fact that it makes me want more, a good thing. Some small design choices that leave room for discussion if they should not have been tweaked differently. Interested to see if there will ever be some kind of expansions, considering the basis is that solid. Otherwise, interested to see what the dev puts out next.
Thank you for your insightful and considerate reply!
Just came back to tell you how hyped I am for Tax Evader 2, the teaser was easily my highlight. I would recommend to post an update here with the video for all who might have missed it.
Also don't be humble about your writing and creativity, in those regards all your games are top notch. Looking forward to see that combined with a little bit more debth, or leveles or challenges or story in Tax Evader 2 (who knows)!
Really fun little game. While being limited in scope, the visuals, sound design and dialogues are charming, funny, and just on point. The level of creative absurdity and nonsensicalness of the conversation you are nervously listening in while shredding evidence is wonderful.
Some feedback (to whom it may concern):
- Like some already mentioned, the thrill of fiddling around until you finally manage to put the crank away just in time before the lawyer enters is a huge part of the experience playing on real hardware. Just pressing a button, as the latest update allows, makes it way too easy. I think requiring the player to press A or B for at least one second for the shredder to be packed away would maybe help to replicate that feeling of being very exposed while shredding.
- Also mentioned by some already: Saving your own high scores would be great to get a little more time and motivation out of it. (When my friends borrow my playdate they often return to this game, so having each other's high scores to beat would make this feel more complete.)
- Small bug: When I shred fast and then pack the shredder away quickly often the sound of paper shredding goes on, sometimes for one or two seconds, even after the lawyer enters, which is kinda funny but breaks the immersion a bit. Possibly cancelling the shredding sound when the crank is put away would fix this?
- I totally agree that this idea is executed so brilliantly, that an expansion or part two would be very welcome. For its current endless mode with randomly mixed dialogues, some more sentences for variety would be great. But I would also totally buy a full-fetched multilevel story mode version of this. I can imagine lawyers returning every level with new suspicions, interviewing your boss and snooping around, while you try to shred a minimum amount of documents before times up - with extra points for every additional document shredded.
Either way, thanks for this fun, creative little treat!