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I understand this is still early alpha and you guys are really just putting pieces together for testing but i really hope the early game undergoes some serious "iteration". I like a challenge but it seems overly hard to even survive the first 3 days, you shouldn't need a miracle for your best scientist to not blow up the station every game, also makes it difficult to test anything.

I obviously don't know what the planned progression is for the game as currently in the build you have all the schematics, materials and personnel being the limiting factor.

I feel like you should be able to get a basic base going easily enough, (with the starting materials) with very little chance of failure. As you complete away missions your need to expand could somehow unlock schematics for the various higher capacity or complex modules including power generators. This is only when chances for major failures should be possible, it at least gives the player a chance get acquainted with systems and mechanics before throwing challenges at you, requiring the player to react and make choices. 

Anyway, keen to see what direction the game takes and to hopefully test more of the game as time permits

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I understand this is still early alpha and you guys are really just putting pieces together for testing but i really hope the early game undergoes some serious "iteration". I like a challenge but it seems overly hard to even survive the first 3 days, you shouldn't need a miracle for your best scientist to not blow up the station every game, also makes it difficult to test anything.

Completely agree with this! Wanted to add that systems are designed to make balance quite easy to tweak. Just haven't gotten around to figuring out the optimal fix -- whether it's lowering the reactor points, or the task time multiplier, etc :) We're definitely looking at the new player experience in the near future in general and perfecting the balance is very central to this.

Thanks for the feedback!

-Dave

Hello!

Trying to get to the bottom of this, as I'm definitely not having this problem. I'm thinking maybe it's a bug you are hitting that I am not. What does your task tracker look like right before you blow up? Is the reactor guy completing any of his tasks?