I understand this is still early alpha and you guys are really just putting pieces together for testing but i really hope the early game undergoes some serious "iteration". I like a challenge but it seems overly hard to even survive the first 3 days, you shouldn't need a miracle for your best scientist to not blow up the station every game, also makes it difficult to test anything.
I obviously don't know what the planned progression is for the game as currently in the build you have all the schematics, materials and personnel being the limiting factor.
I feel like you should be able to get a basic base going easily enough, (with the starting materials) with very little chance of failure. As you complete away missions your need to expand could somehow unlock schematics for the various higher capacity or complex modules including power generators. This is only when chances for major failures should be possible, it at least gives the player a chance get acquainted with systems and mechanics before throwing challenges at you, requiring the player to react and make choices.
Anyway, keen to see what direction the game takes and to hopefully test more of the game as time permits