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I understand this is still early alpha and you guys are really just putting pieces together for testing but i really hope the early game undergoes some serious "iteration". I like a challenge but it seems overly hard to even survive the first 3 days, you shouldn't need a miracle for your best scientist to not blow up the station every game, also makes it difficult to test anything.

Completely agree with this! Wanted to add that systems are designed to make balance quite easy to tweak. Just haven't gotten around to figuring out the optimal fix -- whether it's lowering the reactor points, or the task time multiplier, etc :) We're definitely looking at the new player experience in the near future in general and perfecting the balance is very central to this.

Thanks for the feedback!

-Dave