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Thanks for the feedback! Indeed, there were a lot of problems with who's talking and we did some work after the jam to fix this, in the (slightly more) polished version. (Link for the slightly more polished version is in the game's description.) Now there is another colour for the necromancer, too!

And yes, you're right, having more options would have been ideal. But I'm still amazed by the amount of writing our 2 writers did. I guess there wasn't enough time to create more options.

(Sorry, I didn't mean it needed more options; the number of options is good, it's on par with VNs generally--I just mean that sometimes when there are a series of non-branching lines, they just automatically play one after another, and other times, there's a button with the next line on it that you click to continue advancing the story. I'd like it to either always require a button click to advance, or always advance automatically. Does that make sense?)

(+1)

Oh, yes, I see. Instead of having one option that you _must_ click and then get the character repeat it... I see what you mean.

Thanks again!