Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GiannisG

20
Posts
9
Followers
9
Following
A member registered Nov 14, 2020 · View creator page →

Creator of

Recent community posts

Ha, I wish! It's lots of Greek puns I've come up with, so there is no real way I can translate it...

Wonderful and touching story. The simple graphics actually work towards strengthening the emotional impact! And superb music.

This is SO good! I love the concept and the artwork is top notch.

I've been there. Well done for getting it out.

Something created out of anger—even out of hatred—is still a creation, and it can even lead to high art. (I suppose Crime and Punishment starts with an angry and hateful protagonist.) . And it surely includes making a choice to use this negativity, shaping it into something positive: the creation itself.

I appreciate you sharing this.

Nice game! It took me to a journey and a well-written one, too. And I really enjoy clicking on maps, so that's a plus! Great potential for expansion into epic proportions, if desired.

Thank you so much! Glad you liked it!

Oh, yes, I see. Instead of having one option that you _must_ click and then get the character repeat it... I see what you mean.

Thanks again!

Yes, me too, I played it honest the first time, but curious as I was, I started inflating the prices... I wanted to see whether William would call my bluff...

Thank you so much for playing it! I totally agree, it was a nightmare for us to tag (not being that experienced with ink-engine integration), so we did try to fix this problem in a slightly more polished version (link in game's description).

Thank you for playing and for the feedback!

As I said to GC Katz, I too miss having more options that created slight variations of mood or interactions. But I love the story and would definitely like to be on board, should our writers decide to rewrite! (Perhaps fix my clunky UI, too?)

Thanks for the feedback! Indeed, there were a lot of problems with who's talking and we did some work after the jam to fix this, in the (slightly more) polished version. (Link for the slightly more polished version is in the game's description.) Now there is another colour for the necromancer, too!

And yes, you're right, having more options would have been ideal. But I'm still amazed by the amount of writing our 2 writers did. I guess there wasn't enough time to create more options.

Dam'! I need to rework on this, then. 😊

Hey thanks for playing!

I implemented a not very highly-populated settings menu that only had the option to change the dialogue speed. Did you try that?

Thanks!

On the same subject, upon submitting, is there a field where you put all your collaborators' itch accounts and roles?—Thanks

This is hilarious! I love the narrator's voice. Sorry to hear that time pressured you. Let me know if you expand it to what your initial vision was. Well done! Best—Giannis from Arcweave

Hahaha, this is so good! I only played it twice and I know there is more to explore! It's great fun being this little mischievous critter that blows up things—and this being your life's purpose! Hahah! Well done! Best—Giannis from Arcweave

So sweet! Very touching—and with some great funny moments, too! I love the cloudy, non-rectangle-framed artwork! Best—Giannis from Arcweave

I just played it through (again and again, trying as many paths as possible). This game is quite long for the time you had to write it! Great atmosphere and some awesome and twisted descriptions of dreams and visions. I would easily see this expanded into a fully developed long-form game. Best—Giannis from Arcweave.