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A jam submission

The Fool's ErrandView game page

Can you chase after The World if doors keep changing their destinations?
Submitted by Snek (@SnekOfSpice) — 9 hours, 30 minutes before the deadline
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The Fool's Errand's itch.io page

Credit
I worked on it solo, used assets by a few people:
- Alagard font by Hewett Tsoi
- bought this tileset: https://deadongames.itch.io/spooky-pixel-art-tileset
- sounds are liscenced under CC0 from freesound.org

Tools Used
Godot 3.4.4, Clip Studio Paint, GraphicsGale

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Comments

Submitted

It was a bit confusing as to what to do. I ended up running into random rooms, looking for stuff. I accidentally found the key, and then door 21 was labeled “XI” which is the roman numeral for 11. Overall, I feel like some enemies could have been nice, as the power ups were basically useless, and there could have been better level design, but the art was good.

Submitted (1 edit) (+1)

I couldn't find door 21 after i got all the powerups. The powerups were very cool and once I got a handle on what was happening i was like a yeah this is sick. Thank u for making game. 5/5. Also you used godot which is a chad move if I ever saw one

Submitted(+1)

i think i beat, it didnt tell i did but i saw door X1X in the first room and went to it ended up being a random door

tldr: cool game, didnt know what to do,  dope art

Submitted

It's very well done for the one day jam. I like the concept and the style of textures

(+2)

Not super clear what is happening, less expecting the unexpected, more random stabbing  in the dark. Also the victory screen doesn't actually end the game, you can still do things over and over (like mash E to repeatedly open the door).

Your only addition artistically speaking seems to be the player icon and powerups which are notably visually very different from the used assets, also somewhat unclear as to what the character is, I'm assuming a jester hat?

Reminds me of Cube with the shifting of your surroundings, but with less urgency as nothing is trying to constantly murder you.

But you did do the thing, so nice one :) Also would be cool with more Tarot references ;)

Developer

thank you for the feedback! I agree with basically all the issues you brought up, and if I had had more time, I'd have created a custom tileset and put more work into communicating what was going on

Sadly because of how time zones and my sleeping schedule lined up, I ended up having just about 14 hours for the entire thing, since the jam ran from 6 am to 6 am for me haha

Well done for such little time then!

I’m glad you take it on board, I’d rather give feedback than just say good/bad etc lol

Good luck with future endeavours!

Developer

exactly, having concrete points to iterate on in future projects is such a great help! tysm

Submitted

me too 6 am to 6 am ( it was stressful submitting at 10 pm when i had school the other day)

Developer(+1)

UTC+1 GANG LETS GOOO

Submitted

AYOOOOOOOO

Host

Nice game! I didn't really know where to go lol

Developer

ah that's understandable, here's how it works:

Each room has a number from 0 to 20 and you need to find the key to unlock door 21 (door to The World) in the first room you get to. But periodically, the room each door leads to will be increased by 1 so it's your job to figure out a route back to room 1 while the doors keep changing their destinations