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(+1)

Completed it & loved it. ๐Ÿ˜
Won't spoil the surprise here, but finally found the tool! ๐Ÿฅณ
(For a second there, I really started doubting myself whether there really was a tool, but instead just a social experiment/commentary/art - but indeed there was! ๐Ÿ˜…)

This is such a great entry. Very impressive that you managed to make an attractive + engaging Walking Simulator with only 1K of code.
Really appreciated all the little details, like the swaying trees and blowing sand.

Also, extra props (+thanks) for providing full code commenting! ๐Ÿ‘
You've raised the bar there! ๐Ÿ˜…

Great stuff ๐Ÿ‘

(+2)

Thanks! Initially I wanted the whole area to be either endless or a looping map with the water place be picked randomly and available only after certain time/distance travelled. However I thought this would be somehow frustrating since if player chose the wrong direction at the beginning it would take too much time to get to the place. So now the map and all locations are hardcoded. And, yes, the tool is actually there and it is main purpose it to make the gameplay little longer. 

(+1)

Please spoil the surprise, I am so stuck and feel like im looking too much into aspects that don't matter

I won't give you precise directions but can provide an iso map of the area. https://twitter.com/von_rostock/status/1570448791328759810